mirror of https://github.com/xemu-project/xemu.git
17 lines
396 B
GLSL
17 lines
396 B
GLSL
#version 460
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layout(binding = 0, std430) uniform UniformBufferObject {
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layout(offset = 0) float a;
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layout(offset = 4) float b;
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layout(offset = 8) float c;
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layout(offset = 16) float d;
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} ubo;
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layout(binding = 0, std430) uniform UniformBufferObject2 {
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layout(offset = 4) float b;
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layout(offset = 0) float a;
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layout(offset = 16) float c;
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layout(offset = 8) float d;
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} ubo2;
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void main() {} |