xemu/subprojects/SPIRV-Reflect/tests/glsl/buffer_handle_uvec2_pc.glsl

16 lines
388 B
GLSL

#version 460
#extension GL_EXT_buffer_reference2 : require
#extension GL_EXT_buffer_reference_uvec2 : require
layout(buffer_reference) buffer VertexBuffer;
layout(buffer_reference, buffer_reference_align = 16, std430) buffer VertexBuffer {
int x;
};
layout(push_constant, std430) uniform PerFrameData {
uvec2 bufferId;
} pc;
void main() {
VertexBuffer(pc.bufferId).x = 0;
}