xemu/subprojects/SPIRV-Reflect/tests/glsl/buffer_handle_9.glsl

16 lines
408 B
GLSL

#version 460
#extension GL_EXT_buffer_reference2: require
#extension GL_EXT_scalar_block_layout : enable
layout(buffer_reference, scalar) readonly buffer VertexBufferPtr {
vec4 v[];
};
// Has a OpTypeRuntimeArray
layout(binding = 1, set = 0, scalar) readonly buffer Vertices {
VertexBufferPtr vertex_buffers[];
};
void main() {
gl_Position = vertex_buffers[gl_VertexIndex].v[gl_VertexIndex];
}