mirror of https://github.com/xemu-project/xemu.git
64 lines
1.5 KiB
HLSL
64 lines
1.5 KiB
HLSL
Texture2D MyTexture : register(t0, space0);
|
|
SamplerState MySampler : register(s1, space1);
|
|
|
|
struct RGB {
|
|
float r;
|
|
float g;
|
|
float b;
|
|
};
|
|
|
|
struct UBO {
|
|
float4x4 XformMatrix;
|
|
float3 Scale;
|
|
RGB Rgb;
|
|
float t;
|
|
float2 uv;
|
|
};
|
|
|
|
ConstantBuffer<UBO> MyConstants : register(b2, space2);
|
|
|
|
struct Data {
|
|
float4 Element;
|
|
};
|
|
|
|
ConsumeStructuredBuffer<Data> MyBufferIn : register(u3, space2);
|
|
AppendStructuredBuffer<Data> MyBufferOut : register(u4, space2);
|
|
|
|
struct PSInput {
|
|
float4 Position : SV_POSITION;
|
|
float3 Normal : NORMAL;
|
|
float3 Color : COLOR;
|
|
float Alpha : OPACITY;
|
|
float4 Scaling : SCALE;
|
|
float2 TexCoord0 : TEXCOORD0;
|
|
float2 TexCoord1 : TEXCOORD1;
|
|
float2 TexCoord2 : TEXCOORD2;
|
|
};
|
|
|
|
struct PSOutput {
|
|
float4 oColor0 : SV_TARGET0;
|
|
float4 oColor1 : SV_TARGET1;
|
|
float4 oColor2 : SV_TARGET2;
|
|
float4 oColor3 : SV_TARGET3;
|
|
float4 oColor4 : SV_TARGET4;
|
|
float4 oColor5 : SV_TARGET5;
|
|
float4 oColor6 : SV_TARGET6;
|
|
float4 oColor7 : SV_TARGET7;
|
|
};
|
|
|
|
PSOutput main(PSInput input)
|
|
{
|
|
Data val = MyBufferIn[0];
|
|
MyBufferOut[0] = val;
|
|
|
|
PSOutput ret;
|
|
ret.oColor0 = mul(MyConstants.XformMatrix, input.Position);
|
|
ret.oColor1 = float4(input.Normal, 1) + float4(MyConstants.Scale, 0);
|
|
ret.oColor2 = float4(input.Color, 1);
|
|
ret.oColor3 = float4(MyTexture.Sample(MySampler, input.TexCoord0).xyz, input.Alpha);
|
|
ret.oColor4 = input.Scaling;
|
|
ret.oColor5 = float4(input.TexCoord0, 0, 0);
|
|
ret.oColor6 = float4(input.TexCoord1, 0, 0);
|
|
ret.oColor7 = float4(input.TexCoord2, 0, 0);
|
|
return ret;
|
|
} |