xemu/hw/xbox/nv2a/pvideo.c

78 lines
2.3 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018-2021 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "nv2a_int.h"
static void pvideo_vga_invalidate(NV2AState *d)
{
int y1 = GET_MASK(d->pvideo.regs[NV_PVIDEO_POINT_OUT],
NV_PVIDEO_POINT_OUT_Y);
int y2 = y1 + GET_MASK(d->pvideo.regs[NV_PVIDEO_SIZE_OUT],
NV_PVIDEO_SIZE_OUT_HEIGHT);
NV2A_DPRINTF("pvideo_vga_invalidate %d %d\n", y1, y2);
vga_invalidate_scanlines(&d->vga, y1, y2);
}
uint64_t pvideo_read(void *opaque, hwaddr addr, unsigned int size)
{
NV2AState *d = opaque;
uint64_t r = 0;
switch (addr) {
case NV_PVIDEO_STOP:
r = 0;
break;
default:
r = d->pvideo.regs[addr];
break;
}
nv2a_reg_log_read(NV_PVIDEO, addr, size, r);
return r;
}
void pvideo_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size)
{
NV2AState *d = opaque;
nv2a_reg_log_write(NV_PVIDEO, addr, size, val);
switch (addr) {
case NV_PVIDEO_BUFFER:
d->pvideo.regs[addr] = val;
// d->vga.enable_overlay = true;
pvideo_vga_invalidate(d);
break;
case NV_PVIDEO_STOP:
// PVIDEO_STOP may be set many times during the course of video playback
// but the overlay is only torn down if the 0th bit is 1.
if (val & 0x01) {
d->pvideo.regs[NV_PVIDEO_BUFFER] = 0;
}
// d->vga.enable_overlay = false;
pvideo_vga_invalidate(d);
break;
default:
d->pvideo.regs[addr] = val;
break;
}
}