xemu/hw/xbox/nv2a/pgraph/gl/renderer.c

205 lines
6.3 KiB
C

/*
* Geforce NV2A PGRAPH OpenGL Renderer
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018-2025 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "hw/xbox/nv2a/nv2a_int.h"
#include "hw/xbox/nv2a/pgraph/pgraph.h"
#include "debug.h"
#include "renderer.h"
GloContext *g_nv2a_context_render;
GloContext *g_nv2a_context_display;
static void early_context_init(void)
{
g_nv2a_context_render = glo_context_create();
g_nv2a_context_display = glo_context_create();
}
static void pgraph_gl_init(NV2AState *d, Error **errp)
{
PGRAPHState *pg = &d->pgraph;
pg->gl_renderer_state = g_malloc0(sizeof(*pg->gl_renderer_state));
PGRAPHGLState *r = pg->gl_renderer_state;
/* fire up opengl */
glo_set_current(g_nv2a_context_render);
#if DEBUG_NV2A_GL
gl_debug_initialize();
#endif
/* DXT textures */
assert(glo_check_extension("GL_EXT_texture_compression_s3tc"));
/* Internal RGB565 texture format */
assert(glo_check_extension("GL_ARB_ES2_compatibility"));
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, r->supported_smooth_line_width_range);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r->supported_aliased_line_width_range);
pgraph_gl_init_surfaces(pg);
pgraph_gl_init_reports(d);
pgraph_gl_init_textures(d);
pgraph_gl_init_buffers(d);
pgraph_gl_init_shaders(pg);
pgraph_gl_init_display(d);
pgraph_gl_update_entire_memory_buffer(d);
pg->uniform_attrs = 0;
pg->swizzle_attrs = 0;
}
static void pgraph_gl_finalize(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
glo_set_current(g_nv2a_context_render);
pgraph_gl_finalize_surfaces(pg);
pgraph_gl_finalize_shaders(pg);
pgraph_gl_finalize_textures(pg);
pgraph_gl_finalize_reports(pg);
pgraph_gl_finalize_buffers(pg);
pgraph_gl_finalize_display(pg);
glo_set_current(NULL);
g_free(pg->gl_renderer_state);
pg->gl_renderer_state = NULL;
}
static void pgraph_gl_flip_stall(NV2AState *d)
{
NV2A_GL_DFRAME_TERMINATOR();
glFinish();
}
static void pgraph_gl_flush(NV2AState *d)
{
pgraph_gl_surface_flush(d);
pgraph_gl_mark_textures_possibly_dirty(d, 0, memory_region_size(d->vram));
pgraph_gl_update_entire_memory_buffer(d);
/* FIXME: Flush more? */
qatomic_set(&d->pgraph.flush_pending, false);
qemu_event_set(&d->pgraph.flush_complete);
}
static void pgraph_gl_process_pending(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
PGRAPHGLState *r = pg->gl_renderer_state;
if (qatomic_read(&r->downloads_pending) ||
qatomic_read(&r->download_dirty_surfaces_pending) ||
qatomic_read(&d->pgraph.sync_pending) ||
qatomic_read(&d->pgraph.flush_pending) ||
qatomic_read(&r->shader_cache_writeback_pending)) {
qemu_mutex_unlock(&d->pfifo.lock);
qemu_mutex_lock(&d->pgraph.lock);
if (qatomic_read(&r->downloads_pending)) {
pgraph_gl_process_pending_downloads(d);
}
if (qatomic_read(&r->download_dirty_surfaces_pending)) {
pgraph_gl_download_dirty_surfaces(d);
}
if (qatomic_read(&d->pgraph.sync_pending)) {
pgraph_gl_sync(d);
}
if (qatomic_read(&d->pgraph.flush_pending)) {
pgraph_gl_flush(d);
}
if (qatomic_read(&r->shader_cache_writeback_pending)) {
pgraph_gl_shader_write_cache_reload_list(&d->pgraph);
}
qemu_mutex_unlock(&d->pgraph.lock);
qemu_mutex_lock(&d->pfifo.lock);
}
}
static void pgraph_gl_pre_savevm_trigger(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
PGRAPHGLState *r = pg->gl_renderer_state;
qatomic_set(&r->download_dirty_surfaces_pending, true);
qemu_event_reset(&r->dirty_surfaces_download_complete);
}
static void pgraph_gl_pre_savevm_wait(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
PGRAPHGLState *r = pg->gl_renderer_state;
qemu_event_wait(&r->dirty_surfaces_download_complete);
}
static void pgraph_gl_pre_shutdown_trigger(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
PGRAPHGLState *r = pg->gl_renderer_state;
qatomic_set(&r->shader_cache_writeback_pending, true);
qemu_event_reset(&r->shader_cache_writeback_complete);
}
static void pgraph_gl_pre_shutdown_wait(NV2AState *d)
{
PGRAPHState *pg = &d->pgraph;
PGRAPHGLState *r = pg->gl_renderer_state;
qemu_event_wait(&r->shader_cache_writeback_complete);
}
static PGRAPHRenderer pgraph_gl_renderer = {
.type = CONFIG_DISPLAY_RENDERER_OPENGL,
.name = "OpenGL",
.ops = {
.init = pgraph_gl_init,
.early_context_init = early_context_init,
.finalize = pgraph_gl_finalize,
.clear_report_value = pgraph_gl_clear_report_value,
.clear_surface = pgraph_gl_clear_surface,
.draw_begin = pgraph_gl_draw_begin,
.draw_end = pgraph_gl_draw_end,
.flip_stall = pgraph_gl_flip_stall,
.flush_draw = pgraph_gl_flush_draw,
.get_report = pgraph_gl_get_report,
.image_blit = pgraph_gl_image_blit,
.pre_savevm_trigger = pgraph_gl_pre_savevm_trigger,
.pre_savevm_wait = pgraph_gl_pre_savevm_wait,
.pre_shutdown_trigger = pgraph_gl_pre_shutdown_trigger,
.pre_shutdown_wait = pgraph_gl_pre_shutdown_wait,
.process_pending = pgraph_gl_process_pending,
.process_pending_reports = pgraph_gl_process_pending_reports,
.surface_update = pgraph_gl_surface_update,
.set_surface_scale_factor = pgraph_gl_set_surface_scale_factor,
.get_surface_scale_factor = pgraph_gl_get_surface_scale_factor,
.get_framebuffer_surface = pgraph_gl_get_framebuffer_surface,
}
};
static void __attribute__((constructor)) register_renderer(void)
{
pgraph_renderer_register(&pgraph_gl_renderer);
}