mirror of https://github.com/xemu-project/xemu.git
279 lines
8.8 KiB
C++
279 lines
8.8 KiB
C++
//
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// xemu User Interface
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//
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// Copyright (C) 2020-2022 Matt Borgerson
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "scene-components.hh"
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#include "common.hh"
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#include "misc.hh"
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#include "font-manager.hh"
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#include "input-manager.hh"
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#include "viewport-manager.hh"
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BackgroundGradient::BackgroundGradient()
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: m_animation(0.2, 0.2) {}
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void BackgroundGradient::Show()
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{
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m_animation.EaseIn();
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}
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void BackgroundGradient::Hide()
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{
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m_animation.EaseOut();
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}
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bool BackgroundGradient::IsAnimating()
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{
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return m_animation.IsAnimating();
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}
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void BackgroundGradient::Draw()
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{
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m_animation.Step();
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float a = m_animation.GetSinInterpolatedValue();
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ImU32 top_color = ImGui::GetColorU32(ImVec4(0,0,0,a));
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ImU32 bottom_color = ImGui::GetColorU32(ImVec4(0,0,0,fmax(0, fmin(a-0.125, 0.125))));
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ImGuiIO &io = ImGui::GetIO();
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auto dl = ImGui::GetBackgroundDrawList();
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dl->AddRectFilledMultiColor(ImVec2(0, 0), io.DisplaySize, top_color, top_color, bottom_color, bottom_color);
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}
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NavControlItem::NavControlItem(std::string icon, std::string text)
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: m_icon(icon), m_text(text) {}
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void NavControlItem::Draw()
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{
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ImGui::PushFont(g_font_mgr.m_menu_font_small);
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auto text = string_format("%s %s", m_icon.c_str(), m_text.c_str());
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ImGui::Text("%s", text.c_str());
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ImGui::PopFont();
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}
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NavControlAnnotation::NavControlAnnotation()
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: m_animation(0.12,0.12)
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{
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m_show = false;
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m_visible = false;
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// FIXME: Based on controller input type, display different icons. Currently
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// only showing Xbox scheme
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// FIXME: Support configuration of displayed items
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m_items.push_back(NavControlItem(ICON_BUTTON_A, "SELECT"));
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m_items.push_back(NavControlItem(ICON_BUTTON_B, "BACK"));
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}
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void NavControlAnnotation::Show()
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{
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m_show = true;
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}
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void NavControlAnnotation::Hide()
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{
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m_show = false;
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}
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bool NavControlAnnotation::IsAnimating()
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{
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return m_animation.IsAnimating();
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}
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void NavControlAnnotation::Draw()
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{
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if (g_input_mgr.IsNavigatingWithController() && m_show && !m_visible) {
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m_animation.EaseIn();
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m_visible = true;
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} else if ((!g_input_mgr.IsNavigatingWithController() || !m_show) &&
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m_visible) {
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m_animation.EaseOut();
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m_visible = false;
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}
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m_animation.Step();
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ImGuiIO &io = ImGui::GetIO();
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ImGui::SetNextWindowBgAlpha(0);
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ImGui::SetNextWindowPos(
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ImVec2(io.DisplaySize.x - g_viewport_mgr.GetExtents().z,
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io.DisplaySize.y - g_viewport_mgr.GetExtents().w),
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ImGuiCond_Always, ImVec2(1, 1));
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha,
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m_animation.GetSinInterpolatedValue());
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(30, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0.5));
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if (ImGui::Begin("###NavControlAnnotation", NULL,
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ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoFocusOnAppearing |
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ImGuiWindowFlags_NoInputs)) {
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int i = 0;
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for (auto &button : m_items) {
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if (i++) ImGui::SameLine();
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button.Draw();
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}
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}
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ImGui::End();
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ImGui::PopStyleVar(6);
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}
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#if 0
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class BigStateIcon {
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protected:
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EasingAnimation m_animation;
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public:
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BigStateIcon()
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: m_animation(0.5, 0.15)
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{
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}
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void Show() {
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m_animation.easeIn();
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}
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void Hide() {
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m_animation.easeOut();
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}
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bool IsAnimating()
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{
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return m_animation.IsAnimating();
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}
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void Draw()
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{
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m_animation.step();
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ImGuiIO &io = ImGui::GetIO();
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ImGui::SetNextWindowBgAlpha(0);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x - g_viewport_mgr.getExtents().z, g_viewport_mgr.getExtents().y),
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ImGuiCond_Always, ImVec2(1, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_animation.getSinInterpolatedValue());
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10*g_viewport_mgr.m_scale, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
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if (ImGui::Begin("###BigStateIcon", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings)) {
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ImGui::PushFont(g_font_mgr.m_bigStateIconFont);
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ImGui::Text("%s", ICON_FA_PAUSE);
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ImGui::PopFont();
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}
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ImGui::End();
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ImGui::PopStyleVar(4);
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}
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};
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class TitleInfo
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{
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protected:
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GLuint screenshot;
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ImVec2 size;
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EasingAnimation m_animation;
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public:
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TitleInfo()
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: m_animation(0.2, 0.2)
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{
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screenshot = 0;
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}
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void Show()
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{
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m_animation.easeIn();
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}
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void Hide()
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{
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m_animation.easeOut();
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}
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bool IsAnimating()
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{
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return m_animation.IsAnimating();
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}
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void initScreenshot()
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{
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if (screenshot == 0) {
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glGenTextures(1, &screenshot);
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int w, h, n;
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stbi_set_flip_vertically_on_load(0);
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unsigned char *data = stbi_load("./data/cover_front.jpg", &w, &h, &n, 4);
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assert(data);
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assert(n == 4 || n == 3);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, screenshot);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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stbi_image_free(data);
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// Fix width
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float width = 100;
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float height = width*h/w;
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size = ImVec2(width, height);
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}
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}
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void Draw()
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{
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initScreenshot();
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m_animation.step();
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ImGui::SetNextWindowSize(g_viewport_mgr.scale(ImVec2(600, 600)));
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ImGui::SetNextWindowBgAlpha(0);
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ImGui::SetNextWindowPos(ImVec2(g_viewport_mgr.getExtents().x,
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g_viewport_mgr.getExtents().y),
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ImGuiCond_Always);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_animation.getSinInterpolatedValue());
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0.5));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, g_viewport_mgr.m_scale*6);
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if (ImGui::Begin("###TitleInfo", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings)) {
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ImGui::Columns(2, NULL, false);
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ImGuiStyle &style = ImGui::GetStyle();
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ImVec2 scaled_size = g_viewport_mgr.scale(size);
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ImGui::SetColumnWidth(0, scaled_size.x + style.ItemSpacing.x);
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ImGui::Dummy(scaled_size);
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ImVec2 p0 = ImGui::GetItemRectMin();
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ImVec2 p1 = ImGui::GetItemRectMax();
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ImDrawList *draw_list = ImGui::GetWindowDrawList();
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draw_list->AddImageRounded((ImTextureID)screenshot, p0, p1, ImVec2(0, 0), ImVec2(1, 1), ImGui::GetColorU32(ImVec4(1,1,1,m_animation.getSinInterpolatedValue())), 3*g_viewport_mgr.m_scale);
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ImGui::NextColumn();
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ImGui::PushFont(g_font_mgr.m_menuFont);
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ImGui::Text("Halo: Combat Evolved");
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ImGui::PopFont();
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ImGui::PushFont(g_font_mgr.m_menuFontSmall);
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ImGui::Text("NTSC MS-004");
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ImGui::PopFont();
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ImGui::Columns(1);
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}
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ImGui::End();
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ImGui::PopStyleVar(6);
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}
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};
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#endif
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