xemu/hw/xbox/nv2a/pramdac.c

138 lines
4.0 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018-2021 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "nv2a_int.h"
uint64_t pramdac_read(void *opaque, hwaddr addr, unsigned int size)
{
NV2AState *d = (NV2AState *)opaque;
uint64_t r = 0;
switch (addr & ~3) {
case NV_PRAMDAC_NVPLL_COEFF:
r = d->pramdac.core_clock_coeff;
break;
case NV_PRAMDAC_MPLL_COEFF:
r = d->pramdac.memory_clock_coeff;
break;
case NV_PRAMDAC_VPLL_COEFF:
r = d->pramdac.video_clock_coeff;
break;
case NV_PRAMDAC_PLL_TEST_COUNTER:
/* emulated PLLs locked instantly? */
r = NV_PRAMDAC_PLL_TEST_COUNTER_VPLL2_LOCK
| NV_PRAMDAC_PLL_TEST_COUNTER_NVPLL_LOCK
| NV_PRAMDAC_PLL_TEST_COUNTER_MPLL_LOCK
| NV_PRAMDAC_PLL_TEST_COUNTER_VPLL_LOCK;
break;
case NV_PRAMDAC_GENERAL_CONTROL:
r = d->pramdac.general_control;
break;
case NV_PRAMDAC_FP_VDISPLAY_END:
r = d->pramdac.fp_vdisplay_end;
break;
case NV_PRAMDAC_FP_VCRTC:
r = d->pramdac.fp_vcrtc;
break;
case NV_PRAMDAC_FP_VSYNC_END:
r = d->pramdac.fp_vsync_end;
break;
case NV_PRAMDAC_FP_VVALID_END:
r = d->pramdac.fp_vvalid_end;
break;
case NV_PRAMDAC_FP_HDISPLAY_END:
r = d->pramdac.fp_hdisplay_end;
break;
case NV_PRAMDAC_FP_HCRTC:
r = d->pramdac.fp_hcrtc;
break;
case NV_PRAMDAC_FP_HVALID_END:
r = d->pramdac.fp_hvalid_end;
break;
default:
break;
}
/* Surprisingly, QEMU doesn't handle unaligned access for you properly */
r >>= 32 - 8 * size - 8 * (addr & 3);
nv2a_reg_log_read(NV_PRAMDAC, addr, size, r);
return r;
}
void pramdac_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size)
{
NV2AState *d = (NV2AState *)opaque;
uint32_t m, n, p;
nv2a_reg_log_write(NV_PRAMDAC, addr, size, val);
switch (addr) {
case NV_PRAMDAC_NVPLL_COEFF:
d->pramdac.core_clock_coeff = val;
m = val & NV_PRAMDAC_NVPLL_COEFF_MDIV;
n = (val & NV_PRAMDAC_NVPLL_COEFF_NDIV) >> 8;
p = (val & NV_PRAMDAC_NVPLL_COEFF_PDIV) >> 16;
if (m == 0) {
d->pramdac.core_clock_freq = 0;
} else {
d->pramdac.core_clock_freq = (NV2A_CRYSTAL_FREQ * n)
/ (1 << p) / m;
}
break;
case NV_PRAMDAC_MPLL_COEFF:
d->pramdac.memory_clock_coeff = val;
break;
case NV_PRAMDAC_VPLL_COEFF:
d->pramdac.video_clock_coeff = val;
break;
case NV_PRAMDAC_GENERAL_CONTROL:
d->pramdac.general_control = val;
break;
case NV_PRAMDAC_FP_VDISPLAY_END:
d->pramdac.fp_vdisplay_end = val;
break;
case NV_PRAMDAC_FP_VCRTC:
d->pramdac.fp_vcrtc = val;
break;
case NV_PRAMDAC_FP_VSYNC_END:
d->pramdac.fp_vsync_end = val;
break;
case NV_PRAMDAC_FP_VVALID_END:
d->pramdac.fp_vvalid_end = val;
break;
case NV_PRAMDAC_FP_HDISPLAY_END:
d->pramdac.fp_hdisplay_end = val;
break;
case NV_PRAMDAC_FP_HCRTC:
d->pramdac.fp_hcrtc = val;
break;
case NV_PRAMDAC_FP_HVALID_END:
d->pramdac.fp_hvalid_end = val;
break;
default:
break;
}
}