xemu/hw/xbox/nv2a/nv2a.h

34 lines
1.2 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2020-2021 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_NV2A_H
#define HW_NV2A_H
void nv2a_init(PCIBus *bus, int devfn, MemoryRegion *ram);
void nv2a_context_init(void);
int nv2a_get_framebuffer_surface(void);
void nv2a_release_framebuffer_surface(void);
void nv2a_set_surface_scale_factor(unsigned int scale);
unsigned int nv2a_get_surface_scale_factor(void);
const uint8_t *nv2a_get_dac_palette(void);
int nv2a_get_screen_off(void);
#endif