xemu/hw/xbox/nv2a/nv2a.c

599 lines
23 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018-2025 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "hw/xbox/nv2a/nv2a_int.h"
#include "qemu/main-loop.h"
void nv2a_update_irq(NV2AState *d)
{
/* PFIFO */
if (d->pfifo.pending_interrupts & d->pfifo.enabled_interrupts) {
d->pmc.pending_interrupts |= NV_PMC_INTR_0_PFIFO;
} else {
d->pmc.pending_interrupts &= ~NV_PMC_INTR_0_PFIFO;
}
/* PCRTC */
if (d->pcrtc.pending_interrupts & d->pcrtc.enabled_interrupts) {
d->pmc.pending_interrupts |= NV_PMC_INTR_0_PCRTC;
} else {
d->pmc.pending_interrupts &= ~NV_PMC_INTR_0_PCRTC;
}
/* PGRAPH */
if (d->pgraph.pending_interrupts & d->pgraph.enabled_interrupts) {
d->pmc.pending_interrupts |= NV_PMC_INTR_0_PGRAPH;
} else {
d->pmc.pending_interrupts &= ~NV_PMC_INTR_0_PGRAPH;
}
if (d->pmc.pending_interrupts && d->pmc.enabled_interrupts) {
trace_nv2a_irq(d->pmc.pending_interrupts);
pci_irq_assert(PCI_DEVICE(d));
} else {
pci_irq_deassert(PCI_DEVICE(d));
}
}
DMAObject nv_dma_load(NV2AState *d, hwaddr dma_obj_address)
{
assert(dma_obj_address < memory_region_size(&d->ramin));
uint32_t *dma_obj = (uint32_t *)(d->ramin_ptr + dma_obj_address);
uint32_t flags = ldl_le_p(dma_obj);
uint32_t limit = ldl_le_p(dma_obj + 1);
uint32_t frame = ldl_le_p(dma_obj + 2);
return (DMAObject){
.dma_class = GET_MASK(flags, NV_DMA_CLASS),
.dma_target = GET_MASK(flags, NV_DMA_TARGET),
.address = (frame & NV_DMA_ADDRESS) | GET_MASK(flags, NV_DMA_ADJUST),
.limit = limit,
};
}
void *nv_dma_map(NV2AState *d, hwaddr dma_obj_address, hwaddr *len)
{
DMAObject dma = nv_dma_load(d, dma_obj_address);
/* TODO: Handle targets and classes properly */
trace_nv2a_dma_map(dma_obj_address, dma.dma_class, dma.dma_target,
dma.address, dma.limit);
dma.address &= 0x07FFFFFF;
assert(dma.address < memory_region_size(d->vram));
// assert(dma.address + dma.limit < memory_region_size(d->vram));
*len = dma.limit;
return d->vram_ptr + dma.address;
}
const NV2ABlockInfo blocktable[NV_NUM_BLOCKS] = {
#define ENTRY(NAME, LNAME, OFFSET, SIZE) [NV_##NAME] = { \
.name = #NAME, \
.offset = OFFSET, \
.size = SIZE, \
.ops = { .read = LNAME ## _read, .write = LNAME ## _write }, \
}
ENTRY(PMC, pmc, 0x000000, 0x001000),
ENTRY(PBUS, pbus, 0x001000, 0x001000),
ENTRY(PFIFO, pfifo, 0x002000, 0x002000),
ENTRY(PRMA, prma, 0x007000, 0x001000),
ENTRY(PVIDEO, pvideo, 0x008000, 0x001000),
ENTRY(PTIMER, ptimer, 0x009000, 0x001000),
ENTRY(PCOUNTER, pcounter, 0x00a000, 0x001000),
ENTRY(PVPE, pvpe, 0x00b000, 0x001000),
ENTRY(PTV, ptv, 0x00d000, 0x001000),
ENTRY(PRMFB, prmfb, 0x0a0000, 0x020000),
ENTRY(PRMVIO, prmvio, 0x0c0000, 0x001000),
ENTRY(PFB, pfb, 0x100000, 0x001000),
ENTRY(PSTRAPS, pstraps, 0x101000, 0x001000),
ENTRY(PGRAPH, pgraph, 0x400000, 0x002000),
ENTRY(PCRTC, pcrtc, 0x600000, 0x001000),
ENTRY(PRMCIO, prmcio, 0x601000, 0x001000),
ENTRY(PRAMDAC, pramdac, 0x680000, 0x001000),
ENTRY(PRMDIO, prmdio, 0x681000, 0x001000),
// ENTRY(PRAMIN, pramin, 0x700000, 0x100000),
ENTRY(USER, user, 0x800000, 0x800000),
};
#undef ENTRY
static int nv2a_get_bpp(VGACommonState *s)
{
NV2AState *d = container_of(s, NV2AState, vga);
int depth = s->cr[0x28] & 3;
int bpp;
switch (depth) {
case 0:
/* FIXME: This case is sometimes hit during early Xbox startup.
* Presumably a race-condition where VGA isn't initialized, yet.
* `bpp = 0` mimics old code that did `bpp = depth * 8;`.
* This works around the issue of this mode being unhandled.
* However, QEMU VGA uses a 4bpp mode if `bpp = 0`.
* We don't know if Xbox hardware would do the same. */
bpp = 0;
break;
case 2:
bpp = d->pramdac.general_control &
NV_PRAMDAC_GENERAL_CONTROL_ALT_MODE_SEL ? 16 : 15;
break;
case 3:
bpp = 32;
break;
default:
/* This is only a fallback path */
bpp = depth * 8;
fprintf(stderr, "Unknown VGA depth: %d\n", depth);
assert(false);
break;
}
return bpp;
}
static void nv2a_get_params(VGACommonState *s, VGADisplayParams *params)
{
NV2AState *d = container_of(s, NV2AState, vga);
params->line_offset = (s->cr[0x13] | ((s->cr[0x19] & 0xe0) << 3) |
((s->cr[0x25] & 0x20) << 6))
<< 3;
params->start_addr = d->pcrtc.start / 4;
params->line_compare = s->cr[VGA_CRTC_LINE_COMPARE] |
((s->cr[VGA_CRTC_OVERFLOW] & 0x10) << 4) |
((s->cr[VGA_CRTC_MAX_SCAN] & 0x40) << 3);
}
const uint8_t *nv2a_get_dac_palette(void)
{
return g_nv2a->puserdac.palette;
}
int nv2a_get_screen_off(void)
{
return g_nv2a->vga.sr[VGA_SEQ_CLOCK_MODE] & VGA_SR01_SCREEN_OFF;
}
static void nv2a_vga_gfx_update(void *opaque)
{
VGACommonState *vga = opaque;
vga->hw_ops->gfx_update(vga);
NV2AState *d = container_of(vga, NV2AState, vga);
d->pcrtc.pending_interrupts |= NV_PCRTC_INTR_0_VBLANK;
d->pcrtc.raster = 0;
nv2a_update_irq(d);
}
static void nv2a_init_memory(NV2AState *d, MemoryRegion *ram)
{
/* xbox is UMA - vram *is* ram */
d->vram = ram;
/* PCI exposed vram */
memory_region_init_alias(&d->vram_pci, OBJECT(d), "nv2a-vram-pci", d->vram,
0, memory_region_size(d->vram));
pci_register_bar(PCI_DEVICE(d), 1, PCI_BASE_ADDRESS_MEM_PREFETCH, &d->vram_pci);
/* RAMIN - should be in vram somewhere, but not quite sure where atm */
memory_region_init_ram(&d->ramin, OBJECT(d), "nv2a-ramin", 0x100000, &error_fatal);
/* memory_region_init_alias(&d->ramin, "nv2a-ramin", &d->vram,
memory_region_size(d->vram) - 0x100000,
0x100000); */
memory_region_add_subregion(&d->mmio, 0x700000, &d->ramin);
d->vram_ptr = memory_region_get_ram_ptr(d->vram);
d->ramin_ptr = memory_region_get_ram_ptr(&d->ramin);
memory_region_set_log(d->vram, true, DIRTY_MEMORY_NV2A);
memory_region_set_log(d->vram, true, DIRTY_MEMORY_NV2A_TEX);
memory_region_set_dirty(d->vram, 0, memory_region_size(d->vram));
pgraph_init(d);
/* fire up pfifo */
qemu_thread_create(&d->pfifo.thread, "nv2a.pfifo_thread",
pfifo_thread, d, QEMU_THREAD_JOINABLE);
}
static void nv2a_init_vga(NV2AState *d)
{
VGACommonState *vga = &d->vga;
vga->vram_size_mb = memory_region_size(d->vram) / MiB;
vga_common_init(vga, OBJECT(d), &error_fatal);
vga->get_bpp = nv2a_get_bpp;
vga->get_params = nv2a_get_params;
// vga->overlay_draw_line = nv2a_overlay_draw_line;
d->hw_ops = *vga->hw_ops;
d->hw_ops.gfx_update = nv2a_vga_gfx_update;
vga->con = graphic_console_init(DEVICE(d), 0, &d->hw_ops, vga);
/* hacky. swap out vga's vram */
memory_region_destroy(&vga->vram);
// memory_region_unref(&vga->vram); // FIXME: Is ths right?
memory_region_init_alias(&vga->vram, OBJECT(d), "vga.vram",
d->vram, 0, memory_region_size(d->vram));
vga->vram_ptr = memory_region_get_ram_ptr(&vga->vram);
vga_dirty_log_start(vga);
}
static void nv2a_lock_fifo(NV2AState *d)
{
qemu_mutex_lock(&d->pfifo.lock);
qemu_cond_broadcast(&d->pfifo.fifo_cond);
bql_unlock();
qemu_cond_wait(&d->pfifo.fifo_idle_cond, &d->pfifo.lock);
bql_lock();
qemu_mutex_lock(&d->pgraph.lock);
}
static void nv2a_unlock_fifo(NV2AState *d)
{
pfifo_kick(d);
qemu_mutex_unlock(&d->pgraph.lock);
qemu_mutex_unlock(&d->pfifo.lock);
}
static void nv2a_reset(NV2AState *d)
{
nv2a_lock_fifo(d);
bool halted = qatomic_read(&d->pfifo.halt);
if (!halted) {
qatomic_set(&d->pfifo.halt, true);
}
qemu_event_reset(&d->pgraph.flush_complete);
qatomic_set(&d->pgraph.flush_pending, true);
nv2a_unlock_fifo(d);
bql_unlock();
qemu_event_wait(&d->pgraph.flush_complete);
bql_lock();
nv2a_lock_fifo(d);
if (!halted) {
qatomic_set(&d->pfifo.halt, false);
}
memset(d->pfifo.regs, 0, sizeof(d->pfifo.regs));
memset(d->pgraph.regs_, 0, sizeof(d->pgraph.regs_));
memset(d->pvideo.regs, 0, sizeof(d->pvideo.regs));
d->pcrtc.start = 0;
d->pramdac.core_clock_coeff = 0x00011C01; /* 189MHz...? */
d->pramdac.core_clock_freq = 233333324;
d->pramdac.memory_clock_coeff = 0;
d->pramdac.video_clock_coeff = 0x0003C20D; /* 25182Khz...? */
d->pfifo.regs[NV_PFIFO_CACHE1_STATUS] |= NV_PFIFO_CACHE1_STATUS_LOW_MARK;
vga_common_reset(&d->vga);
/* seems to start in color mode */
d->vga.msr = VGA_MIS_COLOR;
d->pgraph.waiting_for_nop = false;
d->pgraph.waiting_for_flip = false;
d->pgraph.waiting_for_context_switch = false;
d->pmc.pending_interrupts = 0;
d->pfifo.pending_interrupts = 0;
d->ptimer.pending_interrupts = 0;
d->pcrtc.pending_interrupts = 0;
for (int i = 0; i < 256; i++) {
d->puserdac.palette[i*3] = i;
d->puserdac.palette[i*3+1] = i;
d->puserdac.palette[i*3+2] = i;
}
nv2a_unlock_fifo(d);
}
static void nv2a_realize(PCIDevice *dev, Error **errp)
{
NV2AState *d = NV2A_DEVICE(dev);
/* setting subsystem ids again, see comment in nv2a_class_init() */
pci_set_word(dev->config + PCI_SUBSYSTEM_VENDOR_ID, 0);
pci_set_word(dev->config + PCI_SUBSYSTEM_ID, 0);
dev->config[PCI_INTERRUPT_PIN] = 0x01;
/* mmio */
memory_region_init(&d->mmio, OBJECT(dev), "nv2a-mmio", 0x1000000);
pci_register_bar(PCI_DEVICE(d), 0, PCI_BASE_ADDRESS_SPACE_MEMORY, &d->mmio);
for (int i=0; i < ARRAY_SIZE(blocktable); i++) {
if (!blocktable[i].name) continue;
memory_region_init_io(&d->block_mmio[i], OBJECT(dev),
&blocktable[i].ops, d,
blocktable[i].name, blocktable[i].size);
memory_region_add_subregion(&d->mmio, blocktable[i].offset,
&d->block_mmio[i]);
}
qemu_mutex_init(&d->pfifo.lock);
qemu_cond_init(&d->pfifo.fifo_cond);
qemu_cond_init(&d->pfifo.fifo_idle_cond);
}
static void nv2a_exitfn(PCIDevice *dev)
{
NV2AState *d;
d = NV2A_DEVICE(dev);
d->exiting = true;
qemu_cond_broadcast(&d->pfifo.fifo_cond);
qemu_thread_join(&d->pfifo.thread);
pgraph_destroy(&d->pgraph);
}
static void nv2a_reset_hold(Object *obj, ResetType type)
{
NV2AState *s = NV2A_DEVICE(obj);
nv2a_reset(s);
}
// Note: This is handled as a VM state change and not as a `pre_save` callback
// because we want to halt the FIFO before any VM state is saved/restored to
// avoid corruption.
static void nv2a_vm_state_change(void *opaque, bool running, RunState state)
{
NV2AState *d = opaque;
if (state == RUN_STATE_SAVE_VM) {
nv2a_lock_fifo(d);
qatomic_set(&d->pfifo.halt, true);
pgraph_pre_savevm_trigger(d);
nv2a_unlock_fifo(d);
bql_unlock();
pgraph_pre_savevm_wait(d);
bql_lock();
nv2a_lock_fifo(d);
} else if (state == RUN_STATE_RESTORE_VM) {
nv2a_lock_fifo(d);
qatomic_set(&d->pfifo.halt, true);
nv2a_unlock_fifo(d);
} else if (state == RUN_STATE_RUNNING) {
nv2a_lock_fifo(d);
qatomic_set(&d->pfifo.halt, false);
nv2a_unlock_fifo(d);
} else if (state == RUN_STATE_SHUTDOWN) {
nv2a_lock_fifo(d);
pgraph_pre_shutdown_trigger(d);
nv2a_unlock_fifo(d);
bql_unlock();
pgraph_pre_shutdown_wait(d);
bql_lock();
}
}
static int nv2a_post_save(void *opaque)
{
NV2AState *d = opaque;
nv2a_unlock_fifo(d);
return 0;
}
static int nv2a_pre_load(void *opaque)
{
NV2AState *d = opaque;
nv2a_lock_fifo(d);
return 0;
}
static int nv2a_post_load(void *opaque, int version_id)
{
NV2AState *d = opaque;
qatomic_set(&d->pgraph.flush_pending, true);
nv2a_unlock_fifo(d);
return 0;
}
const VMStateDescription vmstate_nv2a_pgraph_vertex_attributes = {
.name = "nv2a/pgraph/vertex-attr",
.version_id = 1,
.minimum_version_id = 1,
.fields = (VMStateField[]) {
// FIXME
VMSTATE_END_OF_LIST()
}
};
static const VMStateDescription vmstate_nv2a = {
.name = "nv2a",
.version_id = 3,
.minimum_version_id = 1,
.post_save = nv2a_post_save,
.post_load = nv2a_post_load,
.pre_load = nv2a_pre_load,
.fields = (VMStateField[]) {
// FIXME: Split this up into subsections
VMSTATE_PCI_DEVICE(parent_obj, NV2AState),
VMSTATE_STRUCT(vga, NV2AState, 0, vmstate_vga_common, VGACommonState),
VMSTATE_UINT32(pgraph.pending_interrupts, NV2AState),
VMSTATE_UINT32(pgraph.enabled_interrupts, NV2AState),
VMSTATE_UINT64(pgraph.context_surfaces_2d.object_instance, NV2AState),
VMSTATE_UINT64(pgraph.context_surfaces_2d.dma_image_source, NV2AState),
VMSTATE_UINT64(pgraph.context_surfaces_2d.dma_image_dest, NV2AState),
VMSTATE_UINT32(pgraph.context_surfaces_2d.color_format, NV2AState),
VMSTATE_UINT32(pgraph.context_surfaces_2d.source_pitch, NV2AState),
VMSTATE_UINT32(pgraph.context_surfaces_2d.dest_pitch, NV2AState),
VMSTATE_UINT64(pgraph.context_surfaces_2d.source_offset, NV2AState),
VMSTATE_UINT64(pgraph.context_surfaces_2d.dest_offset, NV2AState),
VMSTATE_UINT64(pgraph.image_blit.object_instance, NV2AState),
VMSTATE_UINT64(pgraph.image_blit.context_surfaces, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.operation, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.in_x, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.in_y, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.out_x, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.out_y, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.width, NV2AState),
VMSTATE_UINT32(pgraph.image_blit.height, NV2AState),
VMSTATE_UINT64(pgraph.kelvin.object_instance, NV2AState),
VMSTATE_UINT64(pgraph.dma_color, NV2AState),
VMSTATE_UINT64(pgraph.dma_zeta, NV2AState),
VMSTATE_BOOL(pgraph.surface_color.draw_dirty, NV2AState),
VMSTATE_BOOL(pgraph.surface_zeta.draw_dirty, NV2AState),
VMSTATE_BOOL(pgraph.surface_color.buffer_dirty, NV2AState),
VMSTATE_BOOL(pgraph.surface_zeta.buffer_dirty, NV2AState),
VMSTATE_BOOL(pgraph.surface_color.write_enabled_cache, NV2AState),
VMSTATE_BOOL(pgraph.surface_zeta.write_enabled_cache, NV2AState),
VMSTATE_UINT32(pgraph.surface_color.pitch, NV2AState),
VMSTATE_UINT32(pgraph.surface_zeta.pitch, NV2AState),
VMSTATE_UINT64(pgraph.surface_color.offset, NV2AState),
VMSTATE_UINT64(pgraph.surface_zeta.offset, NV2AState),
VMSTATE_UINT32(pgraph.surface_type, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.z_format, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.color_format, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.zeta_format, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.log_width, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.log_height, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.clip_x, NV2AState),
VMSTATE_UINT32_V(pgraph.surface_shape.clip_y, NV2AState, 2),
VMSTATE_UINT32(pgraph.surface_shape.clip_width, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.clip_height, NV2AState),
VMSTATE_UINT32(pgraph.surface_shape.anti_aliasing, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.z_format, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.color_format, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.zeta_format, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.log_width, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.log_height, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.clip_x, NV2AState),
VMSTATE_UINT32_V(pgraph.last_surface_shape.clip_y, NV2AState, 2),
VMSTATE_UINT32(pgraph.last_surface_shape.clip_width, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.clip_height, NV2AState),
VMSTATE_UINT32(pgraph.last_surface_shape.anti_aliasing, NV2AState),
VMSTATE_UINT64(pgraph.dma_a, NV2AState),
VMSTATE_UINT64(pgraph.dma_b, NV2AState),
VMSTATE_UINT64(pgraph.dma_state, NV2AState),
VMSTATE_UINT64(pgraph.dma_notifies, NV2AState),
VMSTATE_UINT64(pgraph.dma_semaphore, NV2AState),
VMSTATE_UINT64(pgraph.dma_report, NV2AState),
VMSTATE_UINT64(pgraph.report_offset, NV2AState),
VMSTATE_UINT64(pgraph.dma_vertex_a, NV2AState),
VMSTATE_UINT64(pgraph.dma_vertex_b, NV2AState),
VMSTATE_UINT32(pgraph.primitive_mode, NV2AState),
VMSTATE_UINT32_ARRAY(pgraph.vertex_state_shader_v0, NV2AState, 4),
VMSTATE_UINT32_2DARRAY(pgraph.program_data, NV2AState, NV2A_MAX_TRANSFORM_PROGRAM_LENGTH, VSH_TOKEN_SIZE),
VMSTATE_UINT32_2DARRAY(pgraph.vsh_constants, NV2AState, NV2A_VERTEXSHADER_CONSTANTS, 4),
VMSTATE_BOOL_ARRAY(pgraph.vsh_constants_dirty, NV2AState, NV2A_VERTEXSHADER_CONSTANTS),
VMSTATE_UINT32_2DARRAY(pgraph.ltctxa, NV2AState, NV2A_LTCTXA_COUNT, 4),
VMSTATE_BOOL_ARRAY(pgraph.ltctxa_dirty, NV2AState, NV2A_LTCTXA_COUNT),
VMSTATE_UINT32_2DARRAY(pgraph.ltctxb, NV2AState, NV2A_LTCTXB_COUNT, 4),
VMSTATE_BOOL_ARRAY(pgraph.ltctxb_dirty, NV2AState, NV2A_LTCTXB_COUNT),
VMSTATE_UINT32_2DARRAY(pgraph.ltc1, NV2AState, NV2A_LTC1_COUNT, 4),
VMSTATE_BOOL_ARRAY(pgraph.ltc1_dirty, NV2AState, NV2A_LTC1_COUNT),
VMSTATE_STRUCT_ARRAY(pgraph.vertex_attributes, NV2AState, NV2A_VERTEXSHADER_ATTRIBUTES, 1, vmstate_nv2a_pgraph_vertex_attributes, VertexAttribute),
VMSTATE_UINT32(pgraph.inline_array_length, NV2AState),
VMSTATE_UINT32_SUB_ARRAY(pgraph.inline_array, NV2AState, 0, NV2A_MAX_BATCH_LENGTH_V2),
VMSTATE_UINT32_SUB_ARRAY_V(pgraph.inline_array, NV2AState, NV2A_MAX_BATCH_LENGTH_V2, NV2A_MAX_BATCH_LENGTH - NV2A_MAX_BATCH_LENGTH_V2, 3),
VMSTATE_UINT32(pgraph.inline_elements_length, NV2AState), // fixme
VMSTATE_UINT32_SUB_ARRAY(pgraph.inline_elements, NV2AState, 0, NV2A_MAX_BATCH_LENGTH_V2),
VMSTATE_UINT32_SUB_ARRAY_V(pgraph.inline_elements, NV2AState, NV2A_MAX_BATCH_LENGTH_V2, NV2A_MAX_BATCH_LENGTH - NV2A_MAX_BATCH_LENGTH_V2, 3),
VMSTATE_UINT32(pgraph.inline_buffer_length, NV2AState), // fixme
VMSTATE_UINT32(pgraph.draw_arrays_length, NV2AState),
VMSTATE_UINT32(pgraph.draw_arrays_max_count, NV2AState),
VMSTATE_INT32_ARRAY(pgraph.draw_arrays_start, NV2AState, 1250),
VMSTATE_INT32_ARRAY(pgraph.draw_arrays_count, NV2AState, 1250),
VMSTATE_UINT32_ARRAY(pgraph.regs_, NV2AState, 0x2000),
VMSTATE_UINT32(pmc.pending_interrupts, NV2AState),
VMSTATE_UINT32(pmc.enabled_interrupts, NV2AState),
VMSTATE_UINT32(pfifo.pending_interrupts, NV2AState),
VMSTATE_UINT32(pfifo.enabled_interrupts, NV2AState),
VMSTATE_UINT32_ARRAY(pfifo.regs, NV2AState, 0x2000),
VMSTATE_UINT32_ARRAY(pvideo.regs, NV2AState, 0x1000),
VMSTATE_UINT32(ptimer.pending_interrupts, NV2AState),
VMSTATE_UINT32(ptimer.enabled_interrupts, NV2AState),
VMSTATE_UINT32(ptimer.numerator, NV2AState),
VMSTATE_UINT32(ptimer.denominator, NV2AState),
VMSTATE_UINT32(ptimer.alarm_time, NV2AState),
VMSTATE_UINT32_ARRAY(pfb.regs, NV2AState, 0x1000),
VMSTATE_UINT32(pcrtc.pending_interrupts, NV2AState),
VMSTATE_UINT32(pcrtc.enabled_interrupts, NV2AState),
VMSTATE_UINT64(pcrtc.start, NV2AState),
VMSTATE_UINT32(pramdac.core_clock_coeff, NV2AState),
VMSTATE_UINT64(pramdac.core_clock_freq, NV2AState),
VMSTATE_UINT32(pramdac.memory_clock_coeff, NV2AState),
VMSTATE_UINT32(pramdac.video_clock_coeff, NV2AState),
VMSTATE_UINT16(puserdac.write_mode_address, NV2AState),
VMSTATE_UINT8_ARRAY(puserdac.palette, NV2AState, 256*3),
VMSTATE_BOOL(pgraph.waiting_for_flip, NV2AState),
VMSTATE_BOOL(pgraph.waiting_for_nop, NV2AState),
VMSTATE_UNUSED(1),
VMSTATE_BOOL(pgraph.waiting_for_context_switch, NV2AState),
VMSTATE_END_OF_LIST()
},
};
static void nv2a_class_init(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
ResettableClass *rc = RESETTABLE_CLASS(klass);
PCIDeviceClass *k = PCI_DEVICE_CLASS(klass);
k->vendor_id = PCI_VENDOR_ID_NVIDIA;
k->device_id = PCI_DEVICE_ID_NVIDIA_GEFORCE_NV2A;
k->revision = 0xA1;
k->class_id = PCI_CLASS_DISPLAY_VGA;
/* When both subsystem ids are set to 0, QEMU sets them to its own
* default values. However we set them anyway in case upstream decides
* to change this behavior. */
k->subsystem_vendor_id = 0;
k->subsystem_id = 0;
k->realize = nv2a_realize;
k->exit = nv2a_exitfn;
rc->phases.hold = nv2a_reset_hold;
dc->desc = "GeForce NV2A Integrated Graphics";
dc->vmsd = &vmstate_nv2a;
}
static const TypeInfo nv2a_info = {
.name = "nv2a",
.parent = TYPE_PCI_DEVICE,
.instance_size = sizeof(NV2AState),
.class_init = nv2a_class_init,
.interfaces = (InterfaceInfo[]) {
{ INTERFACE_CONVENTIONAL_PCI_DEVICE },
{ },
},
};
static void nv2a_register(void)
{
type_register_static(&nv2a_info);
}
type_init(nv2a_register);
void nv2a_init(PCIBus *bus, int devfn, MemoryRegion *ram)
{
PCIDevice *dev = pci_create_simple(bus, devfn, "nv2a");
NV2AState *d = NV2A_DEVICE(dev);
nv2a_init_memory(d, ram);
nv2a_init_vga(d);
qemu_add_vm_change_state_handler(nv2a_vm_state_change, d);
}