mirror of https://github.com/xemu-project/xemu.git
167 lines
4.8 KiB
C
167 lines
4.8 KiB
C
/*
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* QEMU Geforce NV2A profiling and debug helpers
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*
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* Copyright (c) 2012 espes
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2018-2025 Matt Borgerson
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HW_XBOX_NV2A_DEBUG_H
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#define HW_XBOX_NV2A_DEBUG_H
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#include <stdint.h>
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#define NV2A_XPRINTF(x, ...) do { \
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if (x) { \
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fprintf(stderr, "nv2a: " __VA_ARGS__); \
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} \
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} while (0)
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#ifndef DEBUG_NV2A
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# define DEBUG_NV2A 0
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#endif
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#if DEBUG_NV2A
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# define NV2A_DPRINTF(format, ...) printf("nv2a: " format, ## __VA_ARGS__)
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#else
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# define NV2A_DPRINTF(format, ...) do { } while (0)
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#endif
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/* Debug prints to identify when unimplemented or unconfirmed features
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* are being exercised. These cases likely result in graphical problems of
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* varying degree, but should otherwise not crash the system. Enable this
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* macro for debugging.
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*/
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#ifndef DEBUG_NV2A_FEATURES
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# define DEBUG_NV2A_FEATURES 0
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#endif
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#if DEBUG_NV2A_FEATURES
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/* Feature which has not yet been confirmed */
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#define NV2A_UNCONFIRMED(format, ...) do { \
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fprintf(stderr, "nv2a: Warning unconfirmed feature: " format "\n", ## __VA_ARGS__); \
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} while (0)
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/* Feature which is not implemented */
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#define NV2A_UNIMPLEMENTED(format, ...) do { \
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fprintf(stderr, "nv2a: Warning unimplemented feature: " format "\n", ## __VA_ARGS__); \
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} while (0)
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#else
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#define NV2A_UNCONFIRMED(...) do {} while (0)
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#define NV2A_UNIMPLEMENTED(...) do {} while (0)
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#endif
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#define NV2A_PROF_COUNTERS_XMAC \
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_X(NV2A_PROF_FINISH_VERTEX_BUFFER_DIRTY) \
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_X(NV2A_PROF_FINISH_SURFACE_CREATE) \
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_X(NV2A_PROF_FINISH_SURFACE_DOWN) \
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_X(NV2A_PROF_FINISH_NEED_BUFFER_SPACE) \
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_X(NV2A_PROF_FINISH_FRAMEBUFFER_DIRTY) \
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_X(NV2A_PROF_FINISH_PRESENTING) \
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_X(NV2A_PROF_FINISH_FLIP_STALL) \
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_X(NV2A_PROF_FINISH_FLUSH) \
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_X(NV2A_PROF_FINISH_STALLED) \
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_X(NV2A_PROF_CLEAR) \
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_X(NV2A_PROF_QUEUE_SUBMIT) \
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_X(NV2A_PROF_QUEUE_SUBMIT_AUX) \
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_X(NV2A_PROF_PIPELINE_NOTDIRTY) \
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_X(NV2A_PROF_PIPELINE_GEN) \
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_X(NV2A_PROF_PIPELINE_BIND) \
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_X(NV2A_PROF_PIPELINE_RENDERPASSES) \
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_X(NV2A_PROF_BEGIN_ENDS) \
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_X(NV2A_PROF_DRAW_ARRAYS) \
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_X(NV2A_PROF_INLINE_BUFFERS) \
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_X(NV2A_PROF_INLINE_ARRAYS) \
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_X(NV2A_PROF_INLINE_ELEMENTS) \
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_X(NV2A_PROF_QUERY) \
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_X(NV2A_PROF_SHADER_GEN) \
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_X(NV2A_PROF_SHADER_BIND) \
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_X(NV2A_PROF_SHADER_BIND_NOTDIRTY) \
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_X(NV2A_PROF_SHADER_UBO_DIRTY) \
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_X(NV2A_PROF_SHADER_UBO_NOTDIRTY) \
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_X(NV2A_PROF_ATTR_BIND) \
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_X(NV2A_PROF_TEX_UPLOAD) \
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_X(NV2A_PROF_GEOM_BUFFER_UPDATE_1) \
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_X(NV2A_PROF_GEOM_BUFFER_UPDATE_2) \
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_X(NV2A_PROF_GEOM_BUFFER_UPDATE_3) \
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_X(NV2A_PROF_GEOM_BUFFER_UPDATE_4) \
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_X(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY) \
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_X(NV2A_PROF_SURF_SWIZZLE) \
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_X(NV2A_PROF_SURF_CREATE) \
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_X(NV2A_PROF_SURF_DOWNLOAD) \
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_X(NV2A_PROF_SURF_UPLOAD) \
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_X(NV2A_PROF_SURF_TO_TEX) \
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_X(NV2A_PROF_SURF_TO_TEX_FALLBACK) \
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_X(NV2A_PROF_QUEUE_SUBMIT_1) \
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_X(NV2A_PROF_QUEUE_SUBMIT_2) \
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_X(NV2A_PROF_QUEUE_SUBMIT_3) \
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_X(NV2A_PROF_QUEUE_SUBMIT_4) \
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_X(NV2A_PROF_QUEUE_SUBMIT_5) \
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enum NV2A_PROF_COUNTERS_ENUM {
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#define _X(x) x,
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NV2A_PROF_COUNTERS_XMAC
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#undef _X
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NV2A_PROF__COUNT
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};
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#define NV2A_PROF_NUM_FRAMES 300
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typedef struct NV2AStats {
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int64_t last_flip_time;
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unsigned int frame_count;
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unsigned int increment_fps;
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struct {
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int mspf;
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int counters[NV2A_PROF__COUNT];
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} frame_working, frame_history[NV2A_PROF_NUM_FRAMES];
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unsigned int frame_ptr;
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} NV2AStats;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern NV2AStats g_nv2a_stats;
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const char *nv2a_profile_get_counter_name(unsigned int cnt);
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int nv2a_profile_get_counter_value(unsigned int cnt);
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void nv2a_profile_increment(void);
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void nv2a_profile_flip_stall(void);
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static inline void nv2a_profile_inc_counter(enum NV2A_PROF_COUNTERS_ENUM cnt)
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{
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g_nv2a_stats.frame_working.counters[cnt] += 1;
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}
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#ifdef CONFIG_RENDERDOC
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void nv2a_dbg_renderdoc_init(void);
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void *nv2a_dbg_renderdoc_get_api(void);
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bool nv2a_dbg_renderdoc_available(void);
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void nv2a_dbg_renderdoc_capture_frames(int num_frames);
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extern int renderdoc_capture_frames;
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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