xemu/hw/xbox/nv2a/pgraph/glsl
coldhex 3eb22b6b81 nv2a: Explicit float representation for RCC and vertex shader W range 2025-03-08 14:54:18 -07:00
..
common.c nv2a: Perspective-correct interpolation for w-buffering 2025-03-08 14:54:18 -07:00
common.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
geom.c nv2a: Perspective-correct interpolation for w-buffering 2025-03-08 14:54:18 -07:00
geom.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
meson.build nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
psh.c nv2a: Perspective-correct interpolation for w-buffering 2025-03-08 14:54:18 -07:00
psh.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
vsh-ff.c nv2a: Fix -0.0 clamping of RCC instruction and vertex shader W-output 2025-03-08 14:54:18 -07:00
vsh-ff.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
vsh-prog.c nv2a: Fix -0.0 clamping of RCC instruction and vertex shader W-output 2025-03-08 14:54:18 -07:00
vsh-prog.h nv2a: Perspective-correct interpolation for w-buffering 2025-03-08 14:54:18 -07:00
vsh.c nv2a: Explicit float representation for RCC and vertex shader W range 2025-03-08 14:54:18 -07:00
vsh.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00