/* * QEMU Xbox System Emulator * * Copyright (c) 2013 espes * Copyright (c) 2018-2021 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_H #define HW_XBOX_H #include "hw/boards.h" #define MAX_IDE_BUS 2 void xbox_init_common(MachineState *machine, PCIBus **pci_bus_out, ISABus **isa_bus_out); #define TYPE_XBOX_MACHINE MACHINE_TYPE_NAME("xbox") #define XBOX_MACHINE(obj) \ OBJECT_CHECK(XboxMachineState, (obj), TYPE_XBOX_MACHINE) #define XBOX_MACHINE_CLASS(klass) \ OBJECT_CLASS_CHECK(XboxMachineClass, (klass), TYPE_XBOX_MACHINE) typedef struct XboxMachineState { /*< private >*/ PCMachineState parent_obj; /*< public >*/ char *bootrom; char *avpack; bool short_animation; char *smc_version; char *video_encoder; } XboxMachineState; typedef struct XboxMachineClass { /*< private >*/ PCMachineClass parent_class; /*< public >*/ } XboxMachineClass; #endif