#version 450 core layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 0, std430) buffer foo { int x[4]; } f; struct Bar { uint x; uint y; uint z[2]; }; layout(set = 0, binding = 1, std430) buffer foo2 { uvec4 a; Bar b; uint c; }; void main() { f.x; int x[4] = {0,0,0,0}; Bar new_bar; b = new_bar; }