// // Copyright (C) 2025 The Khronos Group Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include #include #include // Required for use of glslang_default_resource #include typedef struct SpirVBinary { uint32_t* words; // SPIR-V words int size; // number of words in SPIR-V binary } SpirVBinary; SpirVBinary compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName) { const glslang_input_t input = { .language = GLSLANG_SOURCE_GLSL, .stage = stage, .client = GLSLANG_CLIENT_VULKAN, .client_version = GLSLANG_TARGET_VULKAN_1_2, .target_language = GLSLANG_TARGET_SPV, .target_language_version = GLSLANG_TARGET_SPV_1_5, .code = shaderSource, .default_version = 100, .default_profile = GLSLANG_NO_PROFILE, .force_default_version_and_profile = false, .forward_compatible = false, .messages = GLSLANG_MSG_DEFAULT_BIT, .resource = glslang_default_resource(), }; glslang_shader_t* shader = glslang_shader_create(&input); SpirVBinary bin = { .words = NULL, .size = 0, }; if (!glslang_shader_preprocess(shader, &input)) { printf("GLSL preprocessing failed %s\n", fileName); printf("%s\n", glslang_shader_get_info_log(shader)); printf("%s\n", glslang_shader_get_info_debug_log(shader)); printf("%s\n", input.code); glslang_shader_delete(shader); return bin; } if (!glslang_shader_parse(shader, &input)) { printf("GLSL parsing failed %s\n", fileName); printf("%s\n", glslang_shader_get_info_log(shader)); printf("%s\n", glslang_shader_get_info_debug_log(shader)); printf("%s\n", glslang_shader_get_preprocessed_code(shader)); glslang_shader_delete(shader); return bin; } glslang_program_t* program = glslang_program_create(); glslang_program_add_shader(program, shader); if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT | GLSLANG_MSG_VULKAN_RULES_BIT)) { printf("GLSL linking failed %s\n", fileName); printf("%s\n", glslang_program_get_info_log(program)); printf("%s\n", glslang_program_get_info_debug_log(program)); glslang_program_delete(program); glslang_shader_delete(shader); return bin; } glslang_program_SPIRV_generate(program, stage); bin.size = glslang_program_SPIRV_get_size(program); bin.words = malloc(bin.size * sizeof(uint32_t)); glslang_program_SPIRV_get(program, bin.words); const char* spirv_messages = glslang_program_SPIRV_get_messages(program); if (spirv_messages) printf("(%s) %s\b", fileName, spirv_messages); glslang_program_delete(program); glslang_shader_delete(shader); return bin; } int main() { return 0; }