implicitArraySizeUniformContradict.vert Shader version: 460 0:? Sequence 0:39 Function Definition: main( ( global void) 0:39 Function Parameters: 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'out_VS' ( smooth out 4-component vector of float) 0:40 direct index (layout( column_major shared) temp 4-component vector of float) 0:40 a: direct index for structure (layout( column_major shared) uniform unsized 21-element array of 4-component vector of float) 0:40 'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 21-element array of 4-component vector of float a}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 20 (const int) 0:41 move second child to first child ( temp 4-component vector of float) 0:41 'out_VS' ( smooth out 4-component vector of float) 0:41 direct index (layout( column_major shared) temp 4-component vector of float) 0:41 a: direct index for structure (layout( column_major shared) buffer unsized 1-element array of 4-component vector of float) 0:41 direct index (layout( column_major shared) temp block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:41 'b2' (layout( column_major shared) buffer unsized 5-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:41 Constant: 0:41 4 (const int) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0 (const int) 0:? Linker Objects 0:? 's' ( uniform 3-element array of sampler2D) 0:? 'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 21-element array of 4-component vector of float a}) 0:? 'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a}) 0:? 'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a}) 0:? 'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a}) 0:? 'b2' (layout( column_major shared) buffer unsized 5-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:? 'out_VS' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) implicitArraySizeUniformContradict.frag Shader version: 460 0:? Sequence 0:40 Function Definition: main( ( global void) 0:40 Function Parameters: 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of float) 0:41 'o' ( out 4-component vector of float) 0:41 texture ( global 4-component vector of float) 0:41 direct index ( temp sampler2D) 0:41 's' ( uniform unsized 7-element array of sampler2D) 0:41 Constant: 0:41 6 (const int) 0:41 vector swizzle ( temp 2-component vector of float) 0:41 'out_VS' ( smooth in 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 1 (const int) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 'o' ( out 4-component vector of float) 0:42 direct index (layout( column_major shared) temp 4-component vector of float) 0:42 a: direct index for structure (layout( column_major shared) uniform unsized 13-element array of 4-component vector of float) 0:42 'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 13-element array of 4-component vector of float a}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 12 (const int) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'o' ( out 4-component vector of float) 0:43 direct index (layout( column_major shared) temp 4-component vector of float) 0:43 a: direct index for structure (layout( column_major shared) buffer unsized 5-element array of 4-component vector of float) 0:43 'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer unsized 5-element array of 4-component vector of float a}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 4 (const int) 0:? Linker Objects 0:? 's' ( uniform unsized 7-element array of sampler2D) 0:? 'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a}) 0:? 'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 13-element array of 4-component vector of float a}) 0:? 'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 5-element array of 4-component vector of float a}) 0:? 'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer unsized 5-element array of 4-component vector of float a}) 0:? 'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:? 'out_VS' ( smooth in 4-component vector of float) 0:? 'o' ( out 4-component vector of float) Linked vertex stage: Linked fragment stage: ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. ERROR: Linking fragment stage: Member names and types must match: Block: U1 vertex stage: " vec4 a[5]" fragment stage: " vec4 a[13]" ERROR: Linking fragment stage: Member names and types must match: Block: B0 vertex stage: " vec4 a[3]" fragment stage: " vec4 a[5]" ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. ERROR: Linking fragment stage: Member names and types must match: Block: B1 vertex stage: " vec4 a[3]" fragment stage: " vec4 a[5]" ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. Shader version: 460 0:? Sequence 0:39 Function Definition: main( ( global void) 0:39 Function Parameters: 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'out_VS' ( smooth out 4-component vector of float) 0:40 direct index (layout( column_major shared) temp 4-component vector of float) 0:40 a: direct index for structure (layout( column_major shared) uniform 2-element array of 4-component vector of float) 0:40 'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 20 (const int) 0:41 move second child to first child ( temp 4-component vector of float) 0:41 'out_VS' ( smooth out 4-component vector of float) 0:41 direct index (layout( column_major shared) temp 4-component vector of float) 0:41 a: direct index for structure (layout( column_major shared) buffer unsized 1-element array of 4-component vector of float) 0:41 direct index (layout( column_major shared) temp block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:41 'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:41 Constant: 0:41 4 (const int) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0 (const int) 0:? Linker Objects 0:? 's' ( uniform 3-element array of sampler2D) 0:? 'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a}) 0:? 'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a}) 0:? 'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a}) 0:? 'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a}) 0:? 'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:? 'out_VS' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Shader version: 460 0:? Sequence 0:40 Function Definition: main( ( global void) 0:40 Function Parameters: 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of float) 0:41 'o' ( out 4-component vector of float) 0:41 texture ( global 4-component vector of float) 0:41 direct index ( temp sampler2D) 0:41 's' ( uniform 3-element array of sampler2D) 0:41 Constant: 0:41 6 (const int) 0:41 vector swizzle ( temp 2-component vector of float) 0:41 'out_VS' ( smooth in 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 1 (const int) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 'o' ( out 4-component vector of float) 0:42 direct index (layout( column_major shared) temp 4-component vector of float) 0:42 a: direct index for structure (layout( column_major shared) uniform 5-element array of 4-component vector of float) 0:42 'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 12 (const int) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'o' ( out 4-component vector of float) 0:43 direct index (layout( column_major shared) temp 4-component vector of float) 0:43 a: direct index for structure (layout( column_major shared) buffer 3-element array of 4-component vector of float) 0:43 'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 4 (const int) 0:? Linker Objects 0:? 's' ( uniform 3-element array of sampler2D) 0:? 'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a}) 0:? 'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a}) 0:? 'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 5-element array of 4-component vector of float a}) 0:? 'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a}) 0:? 'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a}) 0:? 'out_VS' ( smooth in 4-component vector of float) 0:? 'o' ( out 4-component vector of float)