#version 460 #extension GL_EXT_buffer_reference : enable layout(buffer_reference) buffer Node { uint x; }; struct Bar { uint t; uint s; }; layout(push_constant, std430) uniform foo { uint a; uint b[4]; Bar bar; Node node; }; layout(set=0, binding=0) buffer SSBO { uint out_value; }; void main() { out_value = a; out_value = b[1]; out_value = bar.s; out_value = node.x; }