struct Nested5 { float d00; float d01; float d02; float d03; float d04; float d05; float d06; float d07; float d08; float d09; }; struct Nested4 { float c00; float c01; float c02; float c03; float c04; Nested5 nested5_00; float c05; float c06; float c07; float c08; float c09; Nested5 nested5_01; }; struct Nested3 { float b00; float b01; float b02; float b03; float b04; float b05; float b06; float b07; float b08; float b09; Nested4 nested4_00; }; struct Nested2 { Nested3 nested3_00; float a00; float a01; float a02; float a03; float a04; float a05; float a06; float a07; float a08; float a09; Nested4 nested4_00; }; struct Nested1 { Nested2 nested2_00; float word00; float word01; float word02; float word03; float word04; float word05; float word06; float word07; float word08; float word09; Nested2 nested2_01; }; struct Constants { float var00; float2 var01; Nested1 nested1; float Time; }; ConstantBuffer MyConstants : register(b0); float4 main(float4 pos : POSITION) : SV_Position { return float4(MyConstants.Time, 0, 0, 0); }