generator : Google spiregg entry point : main source lang : HLSL source lang ver : 600 source file : hlsl/binding_array.hlsl shader stage : PS Input variables: 1 0: spirv id : 23 location : (built-in) FragCoord type : float4 semantic : SV_POSITION name : qualifier : Output variables: 1 0: spirv id : 27 location : 0 type : float4 semantic : SV_TARGET name : out.var.SV_TARGET qualifier : Descriptor bindings: 2 Binding 0.0 spirv id : 7 set : 0 binding : 0 type : VK_DESCRIPTOR_TYPE_SAMPLER (SAMPLER) count : 6 array : [6] accessed : true name : MySampler (type.sampler) Binding 0.8 spirv id : 13 set : 0 binding : 8 type : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (SRV) count : 2 array : [2] accessed : true name : MyTexture (type.2d.image)