//SamplerState MySampler[4][3][2][1] : register(s0); SamplerState MySampler[6] : register(s0); Texture2D MyTexture[2] : register(t8); float4 main(float4 sv_pos : SV_POSITION) : SV_TARGET { float4 ret0 = MyTexture[0].Sample(MySampler[0], float2(0, 0)); float4 ret1 = MyTexture[1].Sample(MySampler[3], float2(0, 0)); return ret0 + ret1; }