#version 450 #pragma shader_stage(compute) layout (local_size_x = 32, local_size_y = 1, local_size_z = 1) in; const int kArraySize = 64; layout(set = 0, binding = 0) buffer InputBuffer { float input_values[kArraySize]; }; layout(set = 0, binding = 1) buffer OutputBuffer { float output_values[kArraySize]; }; void main() { uint index = gl_GlobalInvocationID.x; output_values[index] = input_values[index]; }