%YAML 1.1 --- all_type_descriptions: - &td0 id: 10 op: 25 type_name: struct_member_name: storage_class: -1 # NOT APPLICABLE type_flags: 0x00010008 # EXTERNAL_IMAGE FLOAT decoration_flags: 0x00000000 # NONE traits: numeric: scalar: { width: 32, signedness: 0 } vector: { component_count: 0 } matrix: { column_count: 0, row_count: 0, stride: 0 } image: { dim: 6, depth: 0, arrayed: 0, ms: 0, sampled: 2, image_format: 0 } # dim=SubpassData image_format=Unknown array: { dims_count: 0, dims: [], stride: 0 } member_count: 0 members: - &td1 id: 7 op: 23 type_name: struct_member_name: storage_class: -1 # NOT APPLICABLE type_flags: 0x00000108 # VECTOR FLOAT decoration_flags: 0x00000000 # NONE traits: numeric: scalar: { width: 32, signedness: 0 } vector: { component_count: 4 } matrix: { column_count: 0, row_count: 0, stride: 0 } image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown array: { dims_count: 0, dims: [], stride: 0 } member_count: 0 members: all_block_variables: - &bv0 name: offset: 0 absolute_offset: 0 size: 0 padded_size: 0 decorations: 0x00000000 # NONE numeric: scalar: { width: 0, signedness: 0 } vector: { component_count: 0 } matrix: { column_count: 0, row_count: 0, stride: 0 } array: { dims_count: 0, dims: [], stride: 0 } flags: 0x00000000 # NONE member_count: 0 members: type_description: - &bv1 name: offset: 0 absolute_offset: 0 size: 0 padded_size: 0 decorations: 0x00000000 # NONE numeric: scalar: { width: 0, signedness: 0 } vector: { component_count: 0 } matrix: { column_count: 0, row_count: 0, stride: 0 } array: { dims_count: 0, dims: [], stride: 0 } flags: 0x00000000 # NONE member_count: 0 members: type_description: - &bv2 name: offset: 0 absolute_offset: 0 size: 0 padded_size: 0 decorations: 0x00000000 # NONE numeric: scalar: { width: 0, signedness: 0 } vector: { component_count: 0 } matrix: { column_count: 0, row_count: 0, stride: 0 } array: { dims_count: 0, dims: [], stride: 0 } flags: 0x00000000 # NONE member_count: 0 members: type_description: all_descriptor_bindings: - &db0 spirv_id: 12 name: "MyInputAttachment0" binding: 0 input_attachment_index: 0 set: 0 decoration_flags: 0x00000000 # NONE descriptor_type: 10 # VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT resource_type: 0 # UNDEFINED image: { dim: 6, depth: 0, arrayed: 0, ms: 0, sampled: 2, image_format: 0 } # dim=SubpassData image_format=Unknown block: *bv0 # array: { dims_count: 0, dims: [] } accessed: 1 uav_counter_id: 4294967295 uav_counter_binding: type_description: *td0 word_offset: { binding: 106, set: 102 } - &db1 spirv_id: 19 name: "MyInputAttachment1" binding: 1 input_attachment_index: 1 set: 0 decoration_flags: 0x00000000 # NONE descriptor_type: 10 # VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT resource_type: 0 # UNDEFINED image: { dim: 6, depth: 0, arrayed: 0, ms: 0, sampled: 2, image_format: 0 } # dim=SubpassData image_format=Unknown block: *bv1 # array: { dims_count: 0, dims: [] } accessed: 1 uav_counter_id: 4294967295 uav_counter_binding: type_description: *td0 word_offset: { binding: 118, set: 114 } - &db2 spirv_id: 23 name: "MyInputAttachment4" binding: 2 input_attachment_index: 4 set: 0 decoration_flags: 0x00000000 # NONE descriptor_type: 10 # VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT resource_type: 0 # UNDEFINED image: { dim: 6, depth: 0, arrayed: 0, ms: 0, sampled: 2, image_format: 0 } # dim=SubpassData image_format=Unknown block: *bv2 # array: { dims_count: 0, dims: [] } accessed: 1 uav_counter_id: 4294967295 uav_counter_binding: type_description: *td0 word_offset: { binding: 130, set: 126 } all_interface_variables: - &iv0 spirv_id: 9 name: "oColor" location: 0 storage_class: 3 # Output semantic: decoration_flags: 0x00000000 # NONE built_in: -1 # ??? (-1) numeric: scalar: { width: 32, signedness: 0 } vector: { component_count: 4 } matrix: { column_count: 0, row_count: 0, stride: 0 } array: { dims_count: 0, dims: [], stride: 0 } member_count: 0 members: format: 109 # VK_FORMAT_R32G32B32A32_SFLOAT type_description: *td1 word_offset: { location: 98 } module: generator: 13 # Google Shaderc over Glslang entry_point_name: "main" entry_point_id: 4 source_language: 2 # GLSL source_language_version: 450 spirv_execution_model: 4 # Fragment shader_stage: 0x00000010 # PS descriptor_binding_count: 3 descriptor_bindings: - *db0 # "MyInputAttachment0" - *db1 # "MyInputAttachment1" - *db2 # "MyInputAttachment4" descriptor_set_count: 1 descriptor_sets: - set: 0 binding_count: 3 bindings: - *db0 # "MyInputAttachment0" - *db1 # "MyInputAttachment1" - *db2 # "MyInputAttachment4" input_variable_count: 0, input_variables: output_variable_count: 1, output_variables: - *iv0 # "oColor" push_constant_count: 0, push_constants: specialization_constant_count: 0, specialization_constants: ...