#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput MyInputAttachment0; layout (input_attachment_index = 1, set = 0, binding = 1) uniform subpassInput MyInputAttachment1; layout (input_attachment_index = 4, set = 0, binding = 2) uniform subpassInput MyInputAttachment4; layout (location = 0) out vec4 oColor; void main() { oColor = subpassLoad(MyInputAttachment0) + subpassLoad(MyInputAttachment1) + subpassLoad(MyInputAttachment4); }