#version 460 core #extension GL_EXT_buffer_reference : require layout(buffer_reference, buffer_reference_align = 4) readonly buffer t2 { int values[]; }; layout(buffer_reference, buffer_reference_align = 4) readonly buffer t1 { t2 c; }; layout(push_constant, std430) uniform Parameters { t1 a; t2 b; } params; void main() { params.a.c.values[0] = params.b.values[0] + 1; }