#version 450 #extension GL_EXT_buffer_reference : enable layout(buffer_reference) buffer t1; layout(buffer_reference, std430) buffer t1 { t1 i; }; layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 { layout(offset = 0) int j; t1 k; } x; layout(set = 0, binding = 0, std430) buffer t5 { t4 m; } s5; void main() {}