/* * QEMU Geforce NV2A implementation * * Copyright (c) 2012 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2018-2021 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #include "nv2a_int.h" #define DEFINE_STUB(name, region_id) \ uint64_t name ## _read(void *opaque, \ hwaddr addr, \ unsigned int size) \ { \ nv2a_reg_log_read(region_id, addr, size, 0); \ return 0; \ } \ void name ## _write(void *opaque, \ hwaddr addr, \ uint64_t val, \ unsigned int size) \ { \ nv2a_reg_log_write(region_id, addr, size, val); \ } \ DEFINE_STUB(prma, NV_PRMA) DEFINE_STUB(pcounter, NV_PCOUNTER) DEFINE_STUB(pvpe, NV_PVPE) DEFINE_STUB(ptv, NV_PTV) DEFINE_STUB(prmfb, NV_PRMFB) DEFINE_STUB(pstraps, NV_PSTRAPS) // DEFINE_STUB(pramin, NV_PRAMIN) #undef DEFINE_STUB