/* * S3TC Texture Decompression * * Copyright (c) 2020 Wilhelm Kovatch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef HW_XBOX_NV2A_PGRAPH_S3TC_H #define HW_XBOX_NV2A_PGRAPH_S3TC_H #include enum S3TC_DECOMPRESS_FORMAT { S3TC_DECOMPRESS_FORMAT_DXT1, S3TC_DECOMPRESS_FORMAT_DXT3, S3TC_DECOMPRESS_FORMAT_DXT5, }; uint8_t *s3tc_decompress_3d(enum S3TC_DECOMPRESS_FORMAT color_format, const uint8_t *data, unsigned int width, unsigned int height, unsigned int depth); uint8_t *s3tc_decompress_2d(enum S3TC_DECOMPRESS_FORMAT color_format, const uint8_t *data, unsigned int width, unsigned int height); #endif