/* * QEMU Geforce NV2A implementation * * Copyright (c) 2012 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2018-2021 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #include "nv2a_int.h" uint64_t pfb_read(void *opaque, hwaddr addr, unsigned int size) { NV2AState *d = (NV2AState *)opaque; uint64_t r = 0; switch (addr) { case NV_PFB_CSTATUS: r = memory_region_size(d->vram); break; case NV_PFB_WBC: r = 0; /* Flush not pending. */ break; default: r = d->pfb.regs[addr]; break; } nv2a_reg_log_read(NV_PFB, addr, size, r); return r; } void pfb_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size) { NV2AState *d = (NV2AState *)opaque; nv2a_reg_log_write(NV_PFB, addr, size, val); switch (addr) { default: d->pfb.regs[addr] = val; break; } }