/* * Offscreen OpenGL abstraction layer - Common utilities * * Copyright (c) 2010 Intel * Written by: * Gordon Williams * Ian Molton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include "gloffscreen.h" void glo_readpixels(GLenum gl_format, GLenum gl_type, unsigned int bytes_per_pixel, unsigned int stride, unsigned int width, unsigned int height, bool vflip, void *data) { /* TODO: weird strides */ assert(stride % bytes_per_pixel == 0); /* Save guest processes GL state before we ReadPixels() */ int rl, pa; glGetIntegerv(GL_PACK_ROW_LENGTH, &rl); glGetIntegerv(GL_PACK_ALIGNMENT, &pa); glPixelStorei(GL_PACK_ROW_LENGTH, stride / bytes_per_pixel); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, width, height, gl_format, gl_type, data); if (vflip) { GLubyte *b = (GLubyte *) data; GLubyte *c = &((GLubyte *) data)[stride * (height - 1)]; GLubyte *tmp = (GLubyte *) malloc(width * bytes_per_pixel); for (int irow = 0; irow < height / 2; irow++) { memcpy(tmp, b, width * bytes_per_pixel); memcpy(b, c, width * bytes_per_pixel); memcpy(c, tmp, width * bytes_per_pixel); b += stride; c -= stride; } free(tmp); } /* Restore GL state */ glPixelStorei(GL_PACK_ROW_LENGTH, rl); glPixelStorei(GL_PACK_ALIGNMENT, pa); } bool glo_check_extension(const char* ext_name) { return epoxy_has_gl_extension(ext_name); }