/* * QEMU Geforce NV2A implementation * * Copyright (c) 2012 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2018-2024 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_SURFACE_H #define HW_XBOX_NV2A_PGRAPH_SURFACE_H typedef struct SurfaceShape { unsigned int z_format; unsigned int color_format; unsigned int zeta_format; unsigned int log_width, log_height; unsigned int clip_x, clip_y; unsigned int clip_width, clip_height; unsigned int anti_aliasing; } SurfaceShape; #endif