/* * Geforce NV2A PGRAPH Renderdoc Helpers * * Copyright (c) 2024 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #include "qemu/osdep.h" #include #include #pragma GCC diagnostic ignored "-Wstrict-prototypes" #include "thirdparty/renderdoc_app.h" #include "hw/xbox/nv2a/debug.h" #ifdef _WIN32 #include #else #include #endif static RENDERDOC_API_1_6_0 *rdoc_api = NULL; int renderdoc_capture_frames = 0; bool renderdoc_trace_frames = false; void nv2a_dbg_renderdoc_init(void) { if (rdoc_api) { return; } #ifdef _WIN32 HMODULE renderdoc = GetModuleHandleA("renderdoc.dll"); if (!renderdoc) { fprintf(stderr, "Error: Failed to open renderdoc library: 0x%lx\n", GetLastError()); return; } pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(renderdoc, "RENDERDOC_GetAPI"); #else // _WIN32 #ifdef __APPLE__ void *renderdoc = dlopen("librenderdoc.dylib", RTLD_LAZY); #else void *renderdoc = dlopen("librenderdoc.so", RTLD_LAZY); #endif if (!renderdoc) { fprintf(stderr, "Error: Failed to open renderdoc library: %s\n", dlerror()); return; } pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(renderdoc, "RENDERDOC_GetAPI"); #endif // _WIN32 if (!RENDERDOC_GetAPI) { fprintf(stderr, "Error: Could not get RENDERDOC_GetAPI address\n"); return; } int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void **)&rdoc_api); if (ret != 1) { fprintf(stderr, "Error: Failed to retrieve RenderDoc API.\n"); } } void *nv2a_dbg_renderdoc_get_api(void) { return (void*)rdoc_api; } bool nv2a_dbg_renderdoc_available(void) { return rdoc_api != NULL; } void nv2a_dbg_renderdoc_capture_frames(int num_frames, bool trace) { renderdoc_capture_frames += num_frames; renderdoc_trace_frames = trace; }