/* * QEMU Geforce NV2A profiling and debug helpers * * Copyright (c) 2012 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2018-2025 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_NV2A_DEBUG_H #define HW_XBOX_NV2A_DEBUG_H #include #define NV2A_XPRINTF(x, ...) do { \ if (x) { \ fprintf(stderr, "nv2a: " __VA_ARGS__); \ } \ } while (0) #ifndef DEBUG_NV2A # define DEBUG_NV2A 0 #endif #if DEBUG_NV2A # define NV2A_DPRINTF(format, ...) printf("nv2a: " format, ## __VA_ARGS__) #else # define NV2A_DPRINTF(format, ...) do { } while (0) #endif /* Debug prints to identify when unimplemented or unconfirmed features * are being exercised. These cases likely result in graphical problems of * varying degree, but should otherwise not crash the system. Enable this * macro for debugging. */ #ifndef DEBUG_NV2A_FEATURES # define DEBUG_NV2A_FEATURES 0 #endif #if DEBUG_NV2A_FEATURES /* Feature which has not yet been confirmed */ #define NV2A_UNCONFIRMED(format, ...) do { \ fprintf(stderr, "nv2a: Warning unconfirmed feature: " format "\n", ## __VA_ARGS__); \ } while (0) /* Feature which is not implemented */ #define NV2A_UNIMPLEMENTED(format, ...) do { \ fprintf(stderr, "nv2a: Warning unimplemented feature: " format "\n", ## __VA_ARGS__); \ } while (0) #else #define NV2A_UNCONFIRMED(...) do {} while (0) #define NV2A_UNIMPLEMENTED(...) do {} while (0) #endif #define NV2A_PROF_COUNTERS_XMAC \ _X(NV2A_PROF_FINISH_VERTEX_BUFFER_DIRTY) \ _X(NV2A_PROF_FINISH_SURFACE_CREATE) \ _X(NV2A_PROF_FINISH_SURFACE_DOWN) \ _X(NV2A_PROF_FINISH_NEED_BUFFER_SPACE) \ _X(NV2A_PROF_FINISH_FRAMEBUFFER_DIRTY) \ _X(NV2A_PROF_FINISH_PRESENTING) \ _X(NV2A_PROF_FINISH_FLIP_STALL) \ _X(NV2A_PROF_FINISH_FLUSH) \ _X(NV2A_PROF_FINISH_STALLED) \ _X(NV2A_PROF_CLEAR) \ _X(NV2A_PROF_QUEUE_SUBMIT) \ _X(NV2A_PROF_QUEUE_SUBMIT_AUX) \ _X(NV2A_PROF_PIPELINE_NOTDIRTY) \ _X(NV2A_PROF_PIPELINE_GEN) \ _X(NV2A_PROF_PIPELINE_BIND) \ _X(NV2A_PROF_PIPELINE_RENDERPASSES) \ _X(NV2A_PROF_BEGIN_ENDS) \ _X(NV2A_PROF_DRAW_ARRAYS) \ _X(NV2A_PROF_INLINE_BUFFERS) \ _X(NV2A_PROF_INLINE_ARRAYS) \ _X(NV2A_PROF_INLINE_ELEMENTS) \ _X(NV2A_PROF_QUERY) \ _X(NV2A_PROF_SHADER_GEN) \ _X(NV2A_PROF_SHADER_BIND) \ _X(NV2A_PROF_SHADER_BIND_NOTDIRTY) \ _X(NV2A_PROF_SHADER_UBO_DIRTY) \ _X(NV2A_PROF_SHADER_UBO_NOTDIRTY) \ _X(NV2A_PROF_ATTR_BIND) \ _X(NV2A_PROF_TEX_UPLOAD) \ _X(NV2A_PROF_GEOM_BUFFER_UPDATE_1) \ _X(NV2A_PROF_GEOM_BUFFER_UPDATE_2) \ _X(NV2A_PROF_GEOM_BUFFER_UPDATE_3) \ _X(NV2A_PROF_GEOM_BUFFER_UPDATE_4) \ _X(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY) \ _X(NV2A_PROF_SURF_SWIZZLE) \ _X(NV2A_PROF_SURF_CREATE) \ _X(NV2A_PROF_SURF_DOWNLOAD) \ _X(NV2A_PROF_SURF_UPLOAD) \ _X(NV2A_PROF_SURF_TO_TEX) \ _X(NV2A_PROF_SURF_TO_TEX_FALLBACK) \ _X(NV2A_PROF_QUEUE_SUBMIT_1) \ _X(NV2A_PROF_QUEUE_SUBMIT_2) \ _X(NV2A_PROF_QUEUE_SUBMIT_3) \ _X(NV2A_PROF_QUEUE_SUBMIT_4) \ _X(NV2A_PROF_QUEUE_SUBMIT_5) \ enum NV2A_PROF_COUNTERS_ENUM { #define _X(x) x, NV2A_PROF_COUNTERS_XMAC #undef _X NV2A_PROF__COUNT }; #define NV2A_PROF_NUM_FRAMES 300 typedef struct NV2AStats { int64_t last_flip_time; unsigned int frame_count; unsigned int increment_fps; struct { int mspf; int counters[NV2A_PROF__COUNT]; } frame_working, frame_history[NV2A_PROF_NUM_FRAMES]; unsigned int frame_ptr; } NV2AStats; #ifdef __cplusplus extern "C" { #endif extern NV2AStats g_nv2a_stats; const char *nv2a_profile_get_counter_name(unsigned int cnt); int nv2a_profile_get_counter_value(unsigned int cnt); void nv2a_profile_increment(void); void nv2a_profile_flip_stall(void); static inline void nv2a_profile_inc_counter(enum NV2A_PROF_COUNTERS_ENUM cnt) { g_nv2a_stats.frame_working.counters[cnt] += 1; } #ifdef CONFIG_RENDERDOC void nv2a_dbg_renderdoc_init(void); void *nv2a_dbg_renderdoc_get_api(void); bool nv2a_dbg_renderdoc_available(void); void nv2a_dbg_renderdoc_capture_frames(int num_frames); extern int renderdoc_capture_frames; #endif #ifdef __cplusplus } #endif #endif