/* * QEMU Geforce NV2A shader common definitions * * Copyright (c) 2015 espes * Copyright (c) 2015 Jannik Vogel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_NV2A_SHADERS_COMMON_H #define HW_NV2A_SHADERS_COMMON_H #include "debug.h" #define DEF_VERTEX_DATA(qualifier, in_out, prefix, suffix) \ "noperspective " in_out " float " prefix "vtx_inv_w" suffix ";\n" \ "flat " in_out " float " prefix "vtx_inv_w_flat" suffix ";\n" \ qualifier " " in_out " vec4 " prefix "vtxD0" suffix ";\n" \ qualifier " " in_out " vec4 " prefix "vtxD1" suffix ";\n" \ qualifier " " in_out " vec4 " prefix "vtxB0" suffix ";\n" \ qualifier " " in_out " vec4 " prefix "vtxB1" suffix ";\n" \ "noperspective " in_out " float " prefix "vtxFog" suffix ";\n" \ "noperspective " in_out " vec4 " prefix "vtxT0" suffix ";\n" \ "noperspective " in_out " vec4 " prefix "vtxT1" suffix ";\n" \ "noperspective " in_out " vec4 " prefix "vtxT2" suffix ";\n" \ "noperspective " in_out " vec4 " prefix "vtxT3" suffix ";\n" #define STRUCT_VERTEX_DATA_OUT_SMOOTH DEF_VERTEX_DATA("noperspective", "out", "", "") #define STRUCT_VERTEX_DATA_IN_SMOOTH DEF_VERTEX_DATA("noperspective", "in", "", "") #define STRUCT_V_VERTEX_DATA_OUT_SMOOTH DEF_VERTEX_DATA("noperspective", "out", "v_", "") #define STRUCT_V_VERTEX_DATA_IN_ARRAY_SMOOTH DEF_VERTEX_DATA("noperspective", "in", "v_", "[]") #define STRUCT_VERTEX_DATA_OUT_FLAT DEF_VERTEX_DATA("flat", "out", "", "") #define STRUCT_VERTEX_DATA_IN_FLAT DEF_VERTEX_DATA("flat", "in", "", "") #define STRUCT_V_VERTEX_DATA_OUT_FLAT DEF_VERTEX_DATA("flat", "out", "v_", "") #define STRUCT_V_VERTEX_DATA_IN_ARRAY_FLAT DEF_VERTEX_DATA("flat", "in", "v_", "[]") typedef struct { int ref; gchar *string; } MString; void mstring_append_fmt(MString *mstring, const char *fmt, ...); MString *mstring_from_fmt(const char *fmt, ...); void mstring_append_va(MString *mstring, const char *fmt, va_list va); static inline void mstring_ref(MString *mstr) { mstr->ref++; } static inline void mstring_unref(MString *mstr) { mstr->ref--; if (!mstr->ref) { g_free(mstr->string); g_free(mstr); } } static inline void mstring_append(MString *mstr, const char *str) { gchar *n = g_strconcat(mstr->string, str, NULL); g_free(mstr->string); mstr->string = n; } static inline void mstring_append_chr(MString *mstr, char chr) { mstring_append_fmt(mstr, "%c", chr); } static inline void mstring_append_int(MString *mstr, int val) { mstring_append_fmt(mstr, "%" PRId64, val); } static inline MString *mstring_new(void) { MString *mstr = g_malloc(sizeof(MString)); mstr->ref = 1; mstr->string = g_strdup(""); return mstr; } static inline MString *mstring_from_str(const char *str) { MString *mstr = g_malloc(sizeof(MString)); mstr->ref = 1; mstr->string = g_strdup(str); return mstr; } static inline const gchar *mstring_get_str(MString *mstr) { return mstr->string; } static inline size_t mstring_get_length(MString *mstr) { return strlen(mstr->string); } #endif