/*
* Geforce NV2A PGRAPH OpenGL Renderer
*
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2012 espes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see .
*/
#ifndef HW_XBOX_NV2A_PGRAPH_GL_DEBUG_H
#define HW_XBOX_NV2A_PGRAPH_GL_DEBUG_H
#ifndef DEBUG_NV2A_GL
# define DEBUG_NV2A_GL 0
#endif
#if DEBUG_NV2A_GL
#include
#include "gloffscreen.h"
#include "config-host.h"
void gl_debug_initialize(void);
void gl_debug_message(bool cc, const char *fmt, ...);
void gl_debug_group_begin(const char *fmt, ...);
void gl_debug_group_end(void);
void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...);
void gl_debug_frame_terminator(void);
# define NV2A_GL_DPRINTF(cc, format, ...) \
gl_debug_message(cc, "nv2a: " format, ## __VA_ARGS__)
# define NV2A_GL_DGROUP_BEGIN(format, ...) \
gl_debug_group_begin("nv2a: " format, ## __VA_ARGS__)
# define NV2A_GL_DGROUP_END() \
gl_debug_group_end()
# define NV2A_GL_DLABEL(target, name, format, ...) \
gl_debug_label(target, name, "nv2a: { " format " }", ## __VA_ARGS__)
#define NV2A_GL_DFRAME_TERMINATOR() \
gl_debug_frame_terminator()
#else
# define NV2A_GL_DPRINTF(cc, format, ...) do { \
if (cc) NV2A_DPRINTF(format "\n", ##__VA_ARGS__ ); \
} while (0)
# define NV2A_GL_DGROUP_BEGIN(format, ...) do { } while (0)
# define NV2A_GL_DGROUP_END() do { } while (0)
# define NV2A_GL_DLABEL(target, name, format, ...) do { } while (0)
# define NV2A_GL_DFRAME_TERMINATOR() do { } while (0)
#endif
#endif