/* * Geforce NV2A PGRAPH OpenGL Renderer * * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2012 espes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_GL_DEBUG_H #define HW_XBOX_NV2A_PGRAPH_GL_DEBUG_H #ifndef DEBUG_NV2A_GL # define DEBUG_NV2A_GL 0 #endif #if DEBUG_NV2A_GL #include #include "gloffscreen.h" #include "config-host.h" void gl_debug_initialize(void); void gl_debug_message(bool cc, const char *fmt, ...); void gl_debug_group_begin(const char *fmt, ...); void gl_debug_group_end(void); void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...); void gl_debug_frame_terminator(void); # define NV2A_GL_DPRINTF(cc, format, ...) \ gl_debug_message(cc, "nv2a: " format, ## __VA_ARGS__) # define NV2A_GL_DGROUP_BEGIN(format, ...) \ gl_debug_group_begin("nv2a: " format, ## __VA_ARGS__) # define NV2A_GL_DGROUP_END() \ gl_debug_group_end() # define NV2A_GL_DLABEL(target, name, format, ...) \ gl_debug_label(target, name, "nv2a: { " format " }", ## __VA_ARGS__) #define NV2A_GL_DFRAME_TERMINATOR() \ gl_debug_frame_terminator() #else # define NV2A_GL_DPRINTF(cc, format, ...) do { \ if (cc) NV2A_DPRINTF(format "\n", ##__VA_ARGS__ ); \ } while (0) # define NV2A_GL_DGROUP_BEGIN(format, ...) do { } while (0) # define NV2A_GL_DGROUP_END() do { } while (0) # define NV2A_GL_DLABEL(target, name, format, ...) do { } while (0) # define NV2A_GL_DFRAME_TERMINATOR() do { } while (0) #endif #endif