Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.
* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
* Introduces qemu_fopen, qemu_access wrappers, and modifies qemu_open to
support converting stored UTF-8 paths to UTF-16 to use Unicode
filesystem API on Windows platform.
* Migrates several native open, fopen, and access calls to their
qemu_* counterparts to resolve Unicode path handling issues on
Windows.
Setting environment variables can fail; check the return value
from g_setenv() and bail out if we couldn't set SDL_VIDEODRIVER.
Fixes: Coverity 1458798
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20210809161424.32355-1-peter.maydell@linaro.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Commit 584af1f1d9 ("ui/gtk: add a keyboard fifo to the VTE
consoles") changed the VTE chardev backend code to rely on the
chr_accept_input() callback function. The code expects a
chr_accept_input() call whenever qemu_chr_be_can_write() bytes
were written. It turns out this is wrong. Some chardev
frontends only call this callback after can_write was 0.
Change the code to send data until the keyboard fifo is empty
or qemu_chr_be_can_write() returns 0.
Fixes: 584af1f1d9 ("ui/gtk: add a keyboard fifo to the VTE consoles")
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210810063257.17411-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
docs/barrier.txt has a couple of TODO notes about things to be
implemented in this device; move them into a comment in the
source code.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Laurent Vivier <laurent@vivier.eu>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20210727204112.12579-3-peter.maydell@linaro.org
Since commit 8eb13bbbac ("ui/gtk: vte: fix sending multiple
characeters") it's very easy to lock up QEMU with the GTK ui.
If you configure a guest with a serial device and the guest
doesn't listen on this device, QEMU will lock up after
entering two characters in the serial console. That's because
current code uses a busy loop for the chardev write retries
and the busy loop doesn't terminate in this case.
To fix this problem add a fifo to the VTE consoles and use the
chr_accept_input() callback function to write the remaining
characters in the queue to the chardev.
The fifo has a size of 4096 bytes, so one can copy and paste
a fairly large URL or file path.
Fixes: 8eb13bbbac ("ui/gtk: vte: fix sending multiple characeters")
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210725165039.5242-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
ui/egl-headless is only built when CONFIG_OPENGL is defined because it
depends on CONFIG_OPENGL without condition. Remove a redundant
conditonal in ui/egl-headless.c
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210714055646.85952-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Some code in ui/spice used CONFIG_OPENGL for OpenGL conditionals, but
SPICE also depends on CONFIG_GBM and SPICE server whose version is
0.13.1 or later for OpenGL. Always use HAVE_SPICE_GL, which defines the
precise condition.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210714055735.86050-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
To handle relative mouse input the event handler needs to move the mouse
away from the screen edges. Failing to do so results in the mouse
getting stuck at invisible walls. However the current implementation for
this is broken on hosts with multiple monitors.
With multiple monitors the mouse can be located outside of the current
monitor which is not handled by the current code. Also the monitor
itself might be located at coordinates different from (0, 0).
Signed-off-by: Dennis Wölfing <denniswoelfing@gmx.de>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210720143940.291413-1-denniswoelfing@gmx.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>