x and y offsets and width and height of the scanout texture
is not correctly configured in case guest scanout frame is
dmabuf.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Message-ID: <20230621213150.29573-1-dongwon.kim@intel.com>
(cherry picked from commit 37802a24eb)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
job may be NULL if queue->exit is true. Check
it before dereference job.
Fixes: f31f9c1080 ("vnc: add magic cookie to VncState")
Signed-off-by: Anastasia Belova <abelova@astralinux.ru>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
(cherry picked from commit bdfca8a22f)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Windows sends an extra left control key up/down input event for
every right alt key up/down input event for keyboards with
international layout. Since commit 830473455f ("ui/sdl2: fix
handling of AltGr key on Windows") QEMU uses a Windows low level
keyboard hook procedure to reliably filter out the special left
control key and to grab the keyboard on Windows.
The SDL2 version 2.0.16 introduced its own Windows low level
keyboard hook procedure to grab the keyboard. Windows calls this
callback before the QEMU keyboard hook procedure. This disables
the special left control key filter when the keyboard is grabbed.
To fix the problem, disable the SDL2 Windows low level keyboard
hook procedure.
Reported-by: Bernhard Beschow <shentey@gmail.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230418062823.5683-1-vr_qemu@t-online.de>
(cherry picked from commit 1dfea3f212)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
SDL doesn't grab Alt+F4 under Windows by default. Pressing Alt+F4 thus closes
the VM immediately without confirmation, possibly leading to data loss. Fix
this by always grabbing Alt+F4 on Windows hosts, too.
Signed-off-by: Bernhard Beschow <shentey@gmail.com>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20230417192139.43263-3-shentey@gmail.com>
(cherry picked from commit 083db9db44)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
By default, SDL grabs Alt+Tab only in non-fullscreen mode. This causes Alt+Tab
to switch tasks on the host rather than in the VM in fullscreen mode while it
switches tasks in non-fullscreen mode in the VM. Fix this confusing behavior
by grabbing Alt+Tab in fullscreen mode, always causing tasks to be switched in
the VM.
Signed-off-by: Bernhard Beschow <shentey@gmail.com>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20230417192139.43263-2-shentey@gmail.com>
(cherry picked from commit efc00a3709)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: c84ab0a500 ("ui/console: optionally update after gfx switch")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bin Meng <bin.meng@windriver.com>
Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
(cherry picked from commit b3a654d82e)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
vc->gfx.w and vc->gfx.h are not updated appropriately in this code path,
which leads to a different scaling factor for rendering the cursor on
some edge cases (e.g. the focus has left and re-entered the gtk window).
This can be reproduced using vhost-user-gpu with the gtk ui on the x11
backend.
Use the surface dimensions which are already updated accordingly.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230320160856.364319-2-ernunes@redhat.com>
(cherry picked from commit f8a951bb95)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
The gd_motion_event size has some calculations for the cursor position,
which also take into account things like different size of the
framebuffer compared to the window size.
The use of window size makes things more difficult though, as at least
in the case of Wayland includes the size of ui elements like a menu bar
at the top of the window. This leads to a wrong position calculation by
a few pixels.
Fix it by using the size of the widget, which already returns the size
of the actual space to render the framebuffer.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Message-Id: <20230320160856.364319-1-ernunes@redhat.com>
(cherry picked from commit 2f31663ed4)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
The dmabuf->y0_top flag is passed to .dpy_gl_scanout_dmabuf(), however
in the gtk ui both implementations dropped it when doing the next
scanout_texture call.
Fixes flipped linux console using vhost-user-gpu with the gtk ui
display.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230220175605.43759-1-ernunes@redhat.com>
(cherry picked from commit 94400fa53f)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
When we take a PNG screenshot the ordering of the colour channels in
the data is not correct, resulting in the image having weird
colouring compared to the actual display. (Specifically, on a
little-endian host the blue and red channels are swapped; on
big-endian everything is wrong.)
This happens because the pixman idea of the pixel data and the libpng
idea differ. PIXMAN_a8r8g8b8 defines that pixels are 32-bit values,
with A in bits 24-31, R in bits 16-23, G in bits 8-15 and B in bits
0-7. This means that on little-endian systems the bytes in memory
are
B G R A
and on big-endian systems they are
A R G B
libpng, on the other hand, thinks of pixels as being a series of
values for each channel, so its format PNG_COLOR_TYPE_RGB_ALPHA
always wants bytes in the order
R G B A
This isn't the same as the pixman order for either big or little
endian hosts.
The alpha channel is also unnecessary bulk in the output PNG file,
because there is no alpha information in a screenshot.
To handle the endianness issue, we already define in ui/qemu-pixman.h
various PIXMAN_BE_* and PIXMAN_LE_* values that give consistent
byte-order pixel channel formats. So we can use PIXMAN_BE_r8g8b8 and
PNG_COLOR_TYPE_RGB, which both have an in-memory byte order of
R G B
and 3 bytes per pixel.
(PPM format screenshots get this right; they already use the
PIXMAN_BE_r8g8b8 format.)
Cc: qemu-stable@nongnu.org
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1622
Fixes: 9a0a119a38 ("Added parameter to take screenshot with screendump as PNG")
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20230502135548.2451309-1-peter.maydell@linaro.org
(cherry picked from commit cd22a0f520)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
If hostlen is zero, there is a possibility that addrstr[hostlen - 1]
underflows and, if a closing bracked is there, hostlen - 2 is passed
to g_strndup() on the next line. If websocket==false then
addrstr[0] would be a colon, but if websocket==true this could in
principle happen.
Fix it by checking hostlen.
Reported by Coverity.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
(cherry picked from commit 3f9c41c5df)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>