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nv2a/vk: Require fillModeNonSolid feature
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@ -545,6 +545,7 @@ static bool create_logical_device(PGRAPHState *pg, Error **errp)
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F(shaderTessellationAndGeometryPointSize, true),
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F(depthClamp, true),
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F(occlusionQueryPrecise, true),
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F(fillModeNonSolid, true),
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F(wideLines, false),
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#undef F
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// clang-format on
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