mirror of https://github.com/xemu-project/xemu.git
tcg-ppc64: Avoid code for nop move
While these are rare from code that's been through the optimizer, it's not uncommon within the tcg backend. Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -509,7 +509,9 @@ static const uint32_t tcg_to_isel[] = {
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static inline void tcg_out_mov(TCGContext *s, TCGType type,
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static inline void tcg_out_mov(TCGContext *s, TCGType type,
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TCGReg ret, TCGReg arg)
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TCGReg ret, TCGReg arg)
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{
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{
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tcg_out32(s, OR | SAB(arg, ret, arg));
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if (ret != arg) {
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tcg_out32(s, OR | SAB(arg, ret, arg));
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}
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}
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}
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static inline void tcg_out_rld(TCGContext *s, int op, TCGReg ra, TCGReg rs,
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static inline void tcg_out_rld(TCGContext *s, int op, TCGReg ra, TCGReg rs,
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