mirror of https://github.com/xemu-project/xemu.git
ui/cocoa: Release specific mouse buttons
ui/cocoa used to release all mouse buttons when it sees NSEventTypeLeftMouseUp, NSEventTypeRightMouseUp, or NSEventTypeOtherMouseUp, but it can instead release specific one according to the delivered event. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Tested-by: Rene Engel <ReneEngel80@emailn.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-ID: <20240224-cocoa-v12-3-e89f70bdda71@daynix.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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parent
0f7be47abe
commit
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36
ui/cocoa.m
36
ui/cocoa.m
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@ -103,7 +103,6 @@ static const DisplayChangeListenerOps dcl_ops = {
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static DisplayChangeListener dcl = {
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.ops = &dcl_ops,
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};
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static int last_buttons;
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static int cursor_hide = 1;
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static int left_command_key_enabled = 1;
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static bool swap_opt_cmd;
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@ -1019,19 +1018,19 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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}
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}
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}
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return [self handleMouseEvent:event buttons:0];
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return [self handleMouseEvent:event];
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case NSEventTypeLeftMouseDown:
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_LBUTTON];
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return [self handleMouseEvent:event button:INPUT_BUTTON_LEFT down:true];
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case NSEventTypeRightMouseDown:
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_RBUTTON];
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return [self handleMouseEvent:event button:INPUT_BUTTON_RIGHT down:true];
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case NSEventTypeOtherMouseDown:
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_MBUTTON];
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return [self handleMouseEvent:event button:INPUT_BUTTON_MIDDLE down:true];
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case NSEventTypeLeftMouseDragged:
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_LBUTTON];
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return [self handleMouseEvent:event button:INPUT_BUTTON_LEFT down:true];
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case NSEventTypeRightMouseDragged:
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_RBUTTON];
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return [self handleMouseEvent:event button:INPUT_BUTTON_RIGHT down:true];
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case NSEventTypeOtherMouseDragged:
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_MBUTTON];
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return [self handleMouseEvent:event button:INPUT_BUTTON_MIDDLE down:true];
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case NSEventTypeLeftMouseUp:
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if (!isMouseGrabbed && [self screenContainsPoint:p]) {
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/*
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@ -1043,11 +1042,11 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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[self grabMouse];
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}
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}
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return [self handleMouseEvent:event buttons:0];
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return [self handleMouseEvent:event button:INPUT_BUTTON_LEFT down:false];
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case NSEventTypeRightMouseUp:
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return [self handleMouseEvent:event buttons:0];
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return [self handleMouseEvent:event button:INPUT_BUTTON_RIGHT down:false];
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case NSEventTypeOtherMouseUp:
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return [self handleMouseEvent:event buttons:0];
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return [self handleMouseEvent:event button:INPUT_BUTTON_MIDDLE down:false];
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case NSEventTypeScrollWheel:
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/*
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* Send wheel events to the guest regardless of window focus.
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@ -1080,7 +1079,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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}
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}
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- (bool) handleMouseEvent:(NSEvent *)event buttons:(uint32_t)buttons
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- (bool) handleMouseEvent:(NSEvent *)event button:(InputButton)button down:(bool)down
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{
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/* Don't send button events to the guest unless we've got a
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* mouse grab or window focus. If we have neither then this event
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@ -1089,17 +1088,12 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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* call below. We definitely don't want to pass that click through
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* to the guest.
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*/
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if ((isMouseGrabbed || [[self window] isKeyWindow]) &&
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(last_buttons != buttons)) {
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static uint32_t bmap[INPUT_BUTTON__MAX] = {
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[INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
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[INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
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[INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON
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};
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qemu_input_update_buttons(dcl.con, bmap, last_buttons, buttons);
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last_buttons = buttons;
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if (!isMouseGrabbed && ![[self window] isKeyWindow]) {
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return false;
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}
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qemu_input_queue_btn(dcl.con, button, down);
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return [self handleMouseEvent:event];
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}
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