mirror of https://github.com/xemu-project/xemu.git
sdl2: move sdl_update to new sdl2-2d.c
Create new sdl2-2d file for 2d display rendering. Move over sdl_update code, and rename to sdl2_2d_update. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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@ -17,4 +17,7 @@ void sdl2_reset_keys(struct sdl2_console *scon);
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev);
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void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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#endif /* SDL2_H */
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@ -20,7 +20,7 @@ ifeq ($(CONFIG_SDLABI),1.2)
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sdl.mo-objs := sdl.o sdl_zoom.o
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endif
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ifeq ($(CONFIG_SDLABI),2.0)
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sdl.mo-objs := sdl2.o sdl2-input.o
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sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
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endif
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sdl.mo-cflags := $(SDL_CFLAGS)
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@ -0,0 +1,61 @@
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/*
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* QEMU SDL display driver
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*
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* Copyright (c) 2003 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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#include "sysemu/sysemu.h"
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void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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DisplaySurface *surf = qemu_console_surface(dcl->con);
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SDL_Rect rect;
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if (!surf) {
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return;
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}
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if (!scon->texture) {
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return;
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}
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rect.x = x;
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rect.y = y;
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rect.w = w;
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rect.h = h;
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SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
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surface_stride(surf));
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SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
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SDL_RenderPresent(scon->real_renderer);
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}
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35
ui/sdl2.c
35
ui/sdl2.c
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@ -72,31 +72,6 @@ static struct sdl2_console *get_scon_from_window(uint32_t window_id)
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return NULL;
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}
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static void sdl_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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SDL_Rect rect;
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DisplaySurface *surf = qemu_console_surface(dcl->con);
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if (!surf) {
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return;
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}
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if (!scon->texture) {
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return;
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}
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rect.x = x;
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rect.y = y;
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rect.w = w;
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rect.h = h;
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SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
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surface_stride(surf));
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SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
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SDL_RenderPresent(scon->real_renderer);
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}
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static void do_sdl_resize(struct sdl2_console *scon, int width, int height,
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int bpp)
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{
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@ -609,7 +584,7 @@ static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_GetWindowSize(SDL_GetWindowFromID(ev->window.windowID), &w, &h);
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sdl_update(dcl, 0, 0, w, h);
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sdl2_2d_update(dcl, 0, 0, w, h);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_ENTER:
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@ -746,9 +721,9 @@ static void sdl_cleanup(void)
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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static const DisplayChangeListenerOps dcl_ops = {
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.dpy_name = "sdl",
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.dpy_gfx_update = sdl_update,
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static const DisplayChangeListenerOps dcl_2d_ops = {
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.dpy_name = "sdl2-2d",
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.dpy_gfx_update = sdl2_2d_update,
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.dpy_gfx_switch = sdl_switch,
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.dpy_refresh = sdl_refresh,
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.dpy_mouse_set = sdl_mouse_warp,
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@ -800,7 +775,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
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if (!qemu_console_is_graphic(con)) {
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sdl2_console[i].hidden = true;
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}
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sdl2_console[i].dcl.ops = &dcl_ops;
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sdl2_console[i].dcl.ops = &dcl_2d_ops;
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sdl2_console[i].dcl.con = con;
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register_displaychangelistener(&sdl2_console[i].dcl);
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sdl2_console[i].idx = i;
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