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tcg: Simplify calls to temp_sync vs mem_coherent
The first thing that temp_sync does is check mem_coherent, so there's no need for the caller to do so. Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -4083,12 +4083,8 @@ static bool tcg_reg_alloc_dup2(TCGContext *s, const TCGOp *op)
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/* If the two inputs form one 64-bit value, try dupm_vec. */
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if (itsl + 1 == itsh && itsl->base_type == TCG_TYPE_I64) {
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if (!itsl->mem_coherent) {
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temp_sync(s, itsl, s->reserved_regs, 0, 0);
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}
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if (!itsh->mem_coherent) {
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temp_sync(s, itsh, s->reserved_regs, 0, 0);
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}
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temp_sync(s, itsl, s->reserved_regs, 0, 0);
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temp_sync(s, itsh, s->reserved_regs, 0, 0);
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#if HOST_BIG_ENDIAN
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TCGTemp *its = itsh;
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#else
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