mirror of https://github.com/xemu-project/xemu.git
some style and const-correctness fixes
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2e0a16873d
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ec7a83d745
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@ -1922,7 +1922,8 @@ static uint8_t cliptobyte(int x)
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return (uint8_t)((x < 0) ? 0 : ((x > 255) ? 255 : x));
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}
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static void convert_yuy2_to_rgb(uint8_t* line, unsigned int ix, uint8_t* r, uint8_t* g, uint8_t* b) {
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static void convert_yuy2_to_rgb(const uint8_t *line, unsigned int ix,
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uint8_t *r, uint8_t *g, uint8_t* b) {
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int c, d, e;
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c = (int)line[ix * 2] - 16;
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if (ix % 2) {
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@ -1932,14 +1933,13 @@ static void convert_yuy2_to_rgb(uint8_t* line, unsigned int ix, uint8_t* r, uint
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d = (int)line[ix * 2 + 1] - 128;
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e = (int)line[ix * 2 + 3] - 128;
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}
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if (r) { *r = cliptobyte((298 * c + 409 * e + 128) >> 8); }
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if (g) { *g = cliptobyte((298 * c - 100 * d - 208 * e + 128) >> 8); }
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if (b) { *b = cliptobyte((298 * c + 516 * d + 128) >> 8); }
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return;
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*r = cliptobyte((298 * c + 409 * e + 128) >> 8);
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*g = cliptobyte((298 * c - 100 * d - 208 * e + 128) >> 8);
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*b = cliptobyte((298 * c + 516 * d + 128) >> 8);
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}
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static uint8_t* convert_texture_data(const TextureShape s,
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uint8_t *data,
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const uint8_t *data,
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const uint8_t *palette_data,
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unsigned int width, unsigned int height,
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unsigned int pitch)
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@ -1960,17 +1960,17 @@ static uint8_t* convert_texture_data(const TextureShape s,
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uint8_t* converted_data = g_malloc(width * height * 4);
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int x, y;
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for (y = 0; y < height; y++) {
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uint8_t* line = &data[y * s.width * 2];
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const uint8_t* line = &data[y * s.width * 2];
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for (x = 0; x < width; x++) {
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uint8_t* pixel = &converted_data[(y * s.width + x) * 4];
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/* FIXME: Actually needs uyvy? */
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convert_yuy2_to_rgb(line,x,&pixel[0],&pixel[1],&pixel[2]);
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convert_yuy2_to_rgb(line, x, &pixel[0], &pixel[1], &pixel[2]);
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pixel[3] = 255;
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}
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}
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return converted_data;
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} else {
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return data;
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return NULL;
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}
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}
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@ -2016,9 +2016,9 @@ static TextureBinding* generate_texture(const TextureShape s,
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glTexImage2D(gl_target, 0, f.gl_internal_format,
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s.width, s.height, 0,
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f.gl_format, f.gl_type,
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converted);
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converted ? converted : texture_data);
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if (converted != texture_data) {
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if (converted) {
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g_free(converted);
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}
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@ -2066,9 +2066,9 @@ static TextureBinding* generate_texture(const TextureShape s,
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glTexImage2D(gl_target, level, f.gl_internal_format,
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width, height, 0,
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f.gl_format, f.gl_type,
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converted);
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converted ? converted : unswizzled);
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if (converted != unswizzled) {
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if (converted) {
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g_free(converted);
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}
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g_free(unswizzled);
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@ -6176,9 +6176,8 @@ static void nv2a_overlay_draw_line(VGACommonState *vga, uint8_t *line, int y)
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int ix = in_s + x;
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if (ix >= in_width) break;
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// YUY2 to RGB
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uint8_t r,g,b;
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convert_yuy2_to_rgb(in_line,ix,&r,&g,&b);
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convert_yuy2_to_rgb(in_line, ix, &r, &g, &b);
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unsigned int pixel = vga->rgb_to_pixel(r, g, b);
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switch (surf_bpp) {
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