From e3dfc2e713ccf5f814d34f36551bf94e267f3a20 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Tue, 21 Jul 2015 11:55:37 +0200 Subject: [PATCH] Rename inline_buffer_buffer to inline_buffer --- hw/xbox/nv2a.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/hw/xbox/nv2a.c b/hw/xbox/nv2a.c index 809b0881cc..574580368f 100644 --- a/hw/xbox/nv2a.c +++ b/hw/xbox/nv2a.c @@ -1311,14 +1311,14 @@ typedef struct VertexAttribute { unsigned int converted_size; unsigned int converted_count; - float *inline_buffer_buffer; + float *inline_buffer; GLint gl_count; GLenum gl_type; GLboolean gl_normalize; GLuint gl_converted_buffer; - GLuint gl_inline_buffer_buffer; + GLuint gl_inline_buffer; } VertexAttribute; typedef struct VertexShaderConstant { @@ -3755,7 +3755,7 @@ static void pgraph_init(NV2AState *d) for (i=0; ivertex_attributes[i].gl_converted_buffer); - glGenBuffers(1, &pg->vertex_attributes[i].gl_inline_buffer_buffer); + glGenBuffers(1, &pg->vertex_attributes[i].gl_inline_buffer); } glGenBuffers(1, &pg->gl_inline_array_buffer); glGenBuffers(1, &pg->gl_element_buffer); @@ -3860,15 +3860,15 @@ static void pgraph_allocate_inline_buffer_vertices(PGRAPHState *pg, int i; VertexAttribute *attribute = &pg->vertex_attributes[attr]; - if (attribute->inline_buffer_buffer || pg->inline_buffer_length == 0) { + if (attribute->inline_buffer || pg->inline_buffer_length == 0) { return; } /* Now upload the previous attribute value */ - attribute->inline_buffer_buffer = g_malloc(NV2A_MAX_BATCH_LENGTH + attribute->inline_buffer = g_malloc(NV2A_MAX_BATCH_LENGTH * sizeof(float) * 4); for (i = 0; i < pg->inline_buffer_length; i++) { - memcpy(&attribute->inline_buffer_buffer[i * 4], + memcpy(&attribute->inline_buffer[i * 4], attribute->inline_value, sizeof(float) * 4); } @@ -3882,8 +3882,8 @@ static void pgraph_finish_inline_buffer_vertex(PGRAPHState *pg) for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) { VertexAttribute *attribute = &pg->vertex_attributes[i]; - if (attribute->inline_buffer_buffer) { - memcpy(&attribute->inline_buffer_buffer[ + if (attribute->inline_buffer) { + memcpy(&attribute->inline_buffer[ pg->inline_buffer_length * 4], attribute->inline_value, sizeof(float) * 4); @@ -4728,19 +4728,19 @@ static void pgraph_method(NV2AState *d, for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) { VertexAttribute *attribute = &pg->vertex_attributes[i]; - if (attribute->inline_buffer_buffer) { + if (attribute->inline_buffer) { glBindBuffer(GL_ARRAY_BUFFER, - attribute->gl_inline_buffer_buffer); + attribute->gl_inline_buffer); glBufferData(GL_ARRAY_BUFFER, pg->inline_buffer_length * sizeof(float) * 4, - attribute->inline_buffer_buffer, + attribute->inline_buffer, GL_DYNAMIC_DRAW); /* Clear buffer for next batch */ - g_free(attribute->inline_buffer_buffer); - attribute->inline_buffer_buffer = NULL; + g_free(attribute->inline_buffer); + attribute->inline_buffer = NULL; glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(i);