diff --git a/hw/xbox/nv2a/gl/gloffscreen_sdl.c b/hw/xbox/nv2a/gl/gloffscreen_sdl.c index ab94b70743..2221067ddd 100644 --- a/hw/xbox/nv2a/gl/gloffscreen_sdl.c +++ b/hw/xbox/nv2a/gl/gloffscreen_sdl.c @@ -51,8 +51,8 @@ GloContext *glo_context_create(void) // Initialize rendering context SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); diff --git a/ui/xemu.c b/ui/xemu.c index d30e7a5435..bc018732ac 100644 --- a/ui/xemu.c +++ b/ui/xemu.c @@ -812,8 +812,8 @@ static void sdl2_display_very_early_init(DisplayOptions *o) SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);