mirror of https://github.com/xemu-project/xemu.git
xid: Swap SDL binding for black and white buttons
This commit is contained in:
parent
3b29f0888a
commit
d1e77ec0c4
|
@ -257,8 +257,8 @@ static void update_input(USBXIDState *s)
|
|||
{ GAMEPAD_B, SDL_CONTROLLER_BUTTON_B },
|
||||
{ GAMEPAD_X, SDL_CONTROLLER_BUTTON_X },
|
||||
{ GAMEPAD_Y, SDL_CONTROLLER_BUTTON_Y },
|
||||
{ GAMEPAD_BLACK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
|
||||
{ GAMEPAD_WHITE, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
|
||||
{ GAMEPAD_BLACK, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
|
||||
{ GAMEPAD_WHITE, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
|
||||
};
|
||||
|
||||
const int button_map_binary[8][2] = {
|
||||
|
|
Loading…
Reference in New Issue