mirror of https://github.com/xemu-project/xemu.git
minor nv2a fixes
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308a719ef5
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@ -493,10 +493,12 @@
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8 0x07
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8 0x07
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# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT1_A1R5G5B5 0x0C
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# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT1_A1R5G5B5 0x0C
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# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8 0x0E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8 0x0E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5 0x11
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8 0x12
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8 0x12
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8 0x19
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8 0x19
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8 0x1E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8 0x1E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED 0x30
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED 0x30
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8 0x3F
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# define NV097_SET_TEXTURE_FORMAT_MIPMAP_LEVELS 0x000F0000
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# define NV097_SET_TEXTURE_FORMAT_MIPMAP_LEVELS 0x000F0000
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# define NV097_SET_TEXTURE_FORMAT_BASE_SIZE_U 0x00F00000
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# define NV097_SET_TEXTURE_FORMAT_BASE_SIZE_U 0x00F00000
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# define NV097_SET_TEXTURE_FORMAT_BASE_SIZE_V 0x0F000000
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# define NV097_SET_TEXTURE_FORMAT_BASE_SIZE_V 0x0F000000
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@ -603,6 +605,8 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
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[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8] =
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[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8] =
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{4, false, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, GL_RGBA},
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{4, false, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, GL_RGBA},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5] =
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{2, true, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8] =
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8] =
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{4, true, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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{4, true, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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/* TODO: how do opengl alpha textures work? */
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/* TODO: how do opengl alpha textures work? */
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@ -612,6 +616,8 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
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{4, true, GL_RGB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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{4, true, GL_RGB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] =
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] =
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{2, true, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_SHORT},
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{2, true, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_SHORT},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8] =
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{4, true, GL_RGBA, GL_ABGR_EXT, GL_UNSIGNED_BYTE }
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};
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};
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@ -578,7 +578,7 @@ static QString* psh_convert(struct PixelShader *ps)
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ps->cur_stage = i;
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ps->cur_stage = i;
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qstring_append_fmt(ps->code, "// Stage %d\n", i);
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qstring_append_fmt(ps->code, "// Stage %d\n", i);
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add_stage_code(ps, ps->stage[i].rgb_input, ps->stage[i].rgb_output, "rgb", false);
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add_stage_code(ps, ps->stage[i].rgb_input, ps->stage[i].rgb_output, "rgb", false);
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add_stage_code(ps, ps->stage[i].alpha_input, ps->stage[i].alpha_output, "a", false);
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add_stage_code(ps, ps->stage[i].alpha_input, ps->stage[i].alpha_output, "a", true);
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}
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}
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if (ps->final_input.enabled) {
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if (ps->final_input.enabled) {
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