diff --git a/hw/xbox/nv2a/nv2a_shaders.c b/hw/xbox/nv2a/nv2a_shaders.c index 5ef0bcafcf..eb4192e7ff 100644 --- a/hw/xbox/nv2a/nv2a_shaders.c +++ b/hw/xbox/nv2a/nv2a_shaders.c @@ -430,7 +430,7 @@ GLSL_DEFINE(sceneAmbientColor, GLSL_LTCTXA(NV_IGRAPH_XF_LTCTXA_FR_AMB) ".xyz") assert(false); /* Untested */ break; case TEXGEN_SPHERE_MAP: - assert(i < 2); /* Channels S,T only! */ + assert(j < 2); /* Channels S,T only! */ qstring_append(body, "{\n"); /* FIXME: u, r and m only have to be calculated once */ qstring_append(body, " vec3 u = normalize(tPosition.xyz);\n"); @@ -450,7 +450,7 @@ GLSL_DEFINE(sceneAmbientColor, GLSL_LTCTXA(NV_IGRAPH_XF_LTCTXA_FR_AMB) ".xyz") qstring_append(body, "}\n"); break; case TEXGEN_REFLECTION_MAP: - assert(i < 3); /* Channels S,T,R only! */ + assert(j < 3); /* Channels S,T,R only! */ qstring_append(body, "{\n"); /* FIXME: u and r only have to be calculated once, can share the one from SPHERE_MAP */ qstring_append(body, " vec3 u = normalize(tPosition.xyz);\n"); @@ -460,7 +460,7 @@ GLSL_DEFINE(sceneAmbientColor, GLSL_LTCTXA(NV_IGRAPH_XF_LTCTXA_FR_AMB) ".xyz") qstring_append(body, "}\n"); break; case TEXGEN_NORMAL_MAP: - assert(i < 3); /* Channels S,T,R only! */ + assert(j < 3); /* Channels S,T,R only! */ qstring_append_fmt(body, "oT%d.%c = tNormal.%c;\n", i, c, c); break;