nv2a: Cache texture attributes to avoid resetting unnecessarily

This commit is contained in:
Erik Abair 2022-07-07 14:14:54 -07:00 committed by mborgerson
parent 5f306e749e
commit c2031108c5
2 changed files with 73 additions and 48 deletions

View File

@ -177,6 +177,13 @@ typedef struct TextureBinding {
int draw_time;
uint64_t data_hash;
unsigned int scale;
unsigned int min_filter;
unsigned int mag_filter;
unsigned int addru;
unsigned int addrv;
unsigned int addrp;
uint32_t border_color;
bool border_color_set;
} TextureBinding;
typedef struct TextureKey {

View File

@ -6403,17 +6403,20 @@ static bool pgraph_check_texture_possibly_dirty(NV2AState *d, hwaddr texture_vra
return possibly_dirty;
}
static void apply_texture_parameters(GLenum gl_target,
static void apply_texture_parameters(TextureBinding *binding,
const ColorFormatInfo *f,
unsigned int dimensionality,
unsigned int min_filter,
unsigned int mag_filter,
unsigned int addru,
unsigned int addrv,
unsigned int addrp,
unsigned int filter,
unsigned int address,
bool is_bordered,
uint32_t border_color)
{
unsigned int min_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIN);
unsigned int mag_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MAG);
unsigned int addru = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRU);
unsigned int addrv = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRV);
unsigned int addrp = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRP);
if (f->linear) {
/* somtimes games try to set mipmap min filters on linear textures.
* this could indicate a bug... */
@ -6429,37 +6432,59 @@ static void apply_texture_parameters(GLenum gl_target,
}
}
glTexParameteri(gl_target, GL_TEXTURE_MIN_FILTER,
pgraph_texture_min_filter_map[min_filter]);
glTexParameteri(gl_target, GL_TEXTURE_MAG_FILTER,
pgraph_texture_mag_filter_map[mag_filter]);
if (min_filter != binding->min_filter) {
glTexParameteri(binding->gl_target, GL_TEXTURE_MIN_FILTER,
pgraph_texture_min_filter_map[min_filter]);
binding->min_filter = min_filter;
}
if (mag_filter != binding->mag_filter) {
glTexParameteri(binding->gl_target, GL_TEXTURE_MAG_FILTER,
pgraph_texture_mag_filter_map[mag_filter]);
binding->mag_filter = mag_filter;
}
/* Texture wrapping */
assert(addru < ARRAY_SIZE(pgraph_texture_addr_map));
glTexParameteri(gl_target, GL_TEXTURE_WRAP_S,
pgraph_texture_addr_map[addru]);
if (addru != binding->addru) {
glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_S,
pgraph_texture_addr_map[addru]);
binding->addru = addru;
}
bool needs_border_color = binding->addru == NV_PGRAPH_TEXADDRESS0_ADDRU_BORDER;
if (dimensionality > 1) {
assert(addrv < ARRAY_SIZE(pgraph_texture_addr_map));
glTexParameteri(gl_target, GL_TEXTURE_WRAP_T,
pgraph_texture_addr_map[addrv]);
if (addrv != binding->addrv) {
assert(addrv < ARRAY_SIZE(pgraph_texture_addr_map));
glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_T,
pgraph_texture_addr_map[addrv]);
binding->addrv = addrv;
}
needs_border_color = needs_border_color || binding->addrv == NV_PGRAPH_TEXADDRESS0_ADDRU_BORDER;
}
if (dimensionality > 2) {
assert(addrp < ARRAY_SIZE(pgraph_texture_addr_map));
glTexParameteri(gl_target, GL_TEXTURE_WRAP_R,
pgraph_texture_addr_map[addrp]);
if (addrp != binding->addrp) {
assert(addrp < ARRAY_SIZE(pgraph_texture_addr_map));
glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_R,
pgraph_texture_addr_map[addrp]);
binding->addrp = addrp;
}
needs_border_color = needs_border_color || binding->addrp == NV_PGRAPH_TEXADDRESS0_ADDRU_BORDER;
}
if (!is_bordered) {
/* FIXME: Only upload if necessary? [s, t or r = GL_CLAMP_TO_BORDER] */
GLfloat gl_border_color[] = {
/* FIXME: Color channels might be wrong order */
((border_color >> 16) & 0xFF) / 255.0f, /* red */
((border_color >> 8) & 0xFF) / 255.0f, /* green */
(border_color & 0xFF) / 255.0f, /* blue */
((border_color >> 24) & 0xFF) / 255.0f /* alpha */
};
glTexParameterfv(gl_target, GL_TEXTURE_BORDER_COLOR,
gl_border_color);
if (!is_bordered && needs_border_color) {
if (!binding->border_color_set || binding->border_color != border_color) {
GLfloat gl_border_color[] = {
/* FIXME: Color channels might be wrong order */
((border_color >> 16) & 0xFF) / 255.0f, /* red */
((border_color >> 8) & 0xFF) / 255.0f, /* green */
(border_color & 0xFF) / 255.0f, /* blue */
((border_color >> 24) & 0xFF) / 255.0f /* alpha */
};
glTexParameterfv(binding->gl_target, GL_TEXTURE_BORDER_COLOR,
gl_border_color);
binding->border_color_set = true;
binding->border_color = border_color;
}
}
}
@ -6522,13 +6547,6 @@ static void pgraph_bind_textures(NV2AState *d)
unsigned int lod_bias =
GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIPMAP_LOD_BIAS);
#endif
unsigned int min_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIN);
unsigned int mag_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MAG);
unsigned int addru = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRU);
unsigned int addrv = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRV);
unsigned int addrp = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRP);
unsigned int border_source = GET_MASK(fmt,
NV_PGRAPH_TEXFMT0_BORDER_SOURCE);
uint32_t border_color = pg->regs[NV_PGRAPH_BORDERCOLOR0 + i*4];
@ -6715,14 +6733,11 @@ static void pgraph_bind_textures(NV2AState *d)
if (reusable) {
glBindTexture(pg->texture_binding[i]->gl_target,
pg->texture_binding[i]->gl_texture);
apply_texture_parameters(pg->texture_binding[i]->gl_target,
apply_texture_parameters(pg->texture_binding[i],
&f,
dimensionality,
min_filter,
mag_filter,
addru,
addrv,
addrp,
filter,
address,
is_bordered,
border_color);
continue;
@ -6843,14 +6858,11 @@ static void pgraph_bind_textures(NV2AState *d)
}
}
apply_texture_parameters(binding->gl_target,
apply_texture_parameters(binding,
&f,
dimensionality,
min_filter,
mag_filter,
addru,
addrv,
addrp,
filter,
address,
is_bordered,
border_color);
@ -7592,6 +7604,12 @@ static TextureBinding* generate_texture(const TextureShape s,
ret->refcnt = 1;
ret->draw_time = 0;
ret->data_hash = 0;
ret->min_filter = 0xFFFFFFFF;
ret->mag_filter = 0xFFFFFFFF;
ret->addru = 0xFFFFFFFF;
ret->addrv = 0xFFFFFFFF;
ret->addrp = 0xFFFFFFFF;
ret->border_color_set = false;
return ret;
}