mirror of https://github.com/xemu-project/xemu.git
tcg: Allocate sufficient storage in temp_allocate_frame
This function should have been updated for vector types
when they were introduced.
Fixes: d2fd745fe8
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/367
Cc: qemu-stable@nongnu.org
Tested-by: Stefan Weil <sw@weilnetz.de>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
parent
9defd1bdfb
commit
c1c091948a
31
tcg/tcg.c
31
tcg/tcg.c
|
@ -3015,17 +3015,38 @@ static void check_regs(TCGContext *s)
|
||||||
|
|
||||||
static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
|
static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
|
||||||
{
|
{
|
||||||
if (s->current_frame_offset + (tcg_target_long)sizeof(tcg_target_long) >
|
intptr_t off, size, align;
|
||||||
s->frame_end) {
|
|
||||||
tcg_abort();
|
switch (ts->type) {
|
||||||
|
case TCG_TYPE_I32:
|
||||||
|
size = align = 4;
|
||||||
|
break;
|
||||||
|
case TCG_TYPE_I64:
|
||||||
|
case TCG_TYPE_V64:
|
||||||
|
size = align = 8;
|
||||||
|
break;
|
||||||
|
case TCG_TYPE_V128:
|
||||||
|
size = align = 16;
|
||||||
|
break;
|
||||||
|
case TCG_TYPE_V256:
|
||||||
|
/* Note that we do not require aligned storage for V256. */
|
||||||
|
size = 32, align = 16;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
g_assert_not_reached();
|
||||||
}
|
}
|
||||||
ts->mem_offset = s->current_frame_offset;
|
|
||||||
|
assert(align <= TCG_TARGET_STACK_ALIGN);
|
||||||
|
off = ROUND_UP(s->current_frame_offset, align);
|
||||||
|
assert(off + size <= s->frame_end);
|
||||||
|
s->current_frame_offset = off + size;
|
||||||
|
|
||||||
|
ts->mem_offset = off;
|
||||||
#if defined(__sparc__)
|
#if defined(__sparc__)
|
||||||
ts->mem_offset += TCG_TARGET_STACK_BIAS;
|
ts->mem_offset += TCG_TARGET_STACK_BIAS;
|
||||||
#endif
|
#endif
|
||||||
ts->mem_base = s->frame_temp;
|
ts->mem_base = s->frame_temp;
|
||||||
ts->mem_allocated = 1;
|
ts->mem_allocated = 1;
|
||||||
s->current_frame_offset += sizeof(tcg_target_long);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet);
|
static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet);
|
||||||
|
|
Loading…
Reference in New Issue