mirror of https://github.com/xemu-project/xemu.git
ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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06c63a34e6
commit
bf41ab6190
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@ -154,6 +154,7 @@ static void virgl_cmd_set_scanout(VirtIOGPU *g,
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{
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struct virtio_gpu_set_scanout ss;
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struct virgl_renderer_resource_info info;
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void *d3d_tex2d = NULL;
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int ret;
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VIRTIO_GPU_FILL_CMD(ss);
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@ -186,7 +187,8 @@ static void virgl_cmd_set_scanout(VirtIOGPU *g,
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g->parent_obj.scanout[ss.scanout_id].con, info.tex_id,
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info.flags & VIRTIO_GPU_RESOURCE_FLAG_Y_0_TOP,
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info.width, info.height,
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ss.r.x, ss.r.y, ss.r.width, ss.r.height);
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ss.r.x, ss.r.y, ss.r.width, ss.r.height,
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d3d_tex2d);
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} else {
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dpy_gfx_replace_surface(
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g->parent_obj.scanout[ss.scanout_id].con, NULL);
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@ -132,6 +132,7 @@ typedef struct ScanoutTexture {
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uint32_t y;
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uint32_t width;
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uint32_t height;
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void *d3d_tex2d;
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} ScanoutTexture;
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typedef struct DisplaySurface {
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@ -270,7 +271,8 @@ typedef struct DisplayChangeListenerOps {
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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uint32_t w, uint32_t h,
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void *d3d_tex2d);
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/* optional (default to true if has dpy_gl_scanout_dmabuf) */
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bool (*dpy_has_dmabuf)(DisplayChangeListener *dcl);
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/* optional */
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@ -378,7 +380,8 @@ void dpy_gl_scanout_disable(QemuConsole *con);
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void dpy_gl_scanout_texture(QemuConsole *con,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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uint32_t x, uint32_t y, uint32_t w, uint32_t h,
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void *d3d_tex2d);
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void dpy_gl_scanout_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf);
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void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf,
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@ -175,7 +175,8 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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uint32_t w, uint32_t h,
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void *d3d_tex2d);
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void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
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@ -211,7 +212,8 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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uint32_t w, uint32_t h,
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void *d3d_tex2d);
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void gd_gl_area_scanout_disable(DisplayChangeListener *dcl);
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void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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@ -90,7 +90,8 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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uint32_t w, uint32_t h,
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void *d3d_tex2d);
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void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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11
ui/console.c
11
ui/console.c
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@ -1223,7 +1223,8 @@ static void displaychangelistener_display_console(DisplayChangeListener *dcl,
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con->scanout.texture.x,
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con->scanout.texture.y,
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con->scanout.texture.width,
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con->scanout.texture.height);
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con->scanout.texture.height,
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con->scanout.texture.d3d_tex2d);
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}
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}
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@ -2115,7 +2116,8 @@ void dpy_gl_scanout_texture(QemuConsole *con,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t width, uint32_t height)
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uint32_t width, uint32_t height,
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void *d3d_tex2d)
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{
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DisplayState *s = con->ds;
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DisplayChangeListener *dcl;
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@ -2123,7 +2125,7 @@ void dpy_gl_scanout_texture(QemuConsole *con,
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con->scanout.kind = SCANOUT_TEXTURE;
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con->scanout.texture = (ScanoutTexture) {
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backing_id, backing_y_0_top, backing_width, backing_height,
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x, y, width, height
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x, y, width, height, d3d_tex2d,
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};
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QLIST_FOREACH(dcl, &s->listeners, next) {
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if (con != (dcl->con ? dcl->con : active_console)) {
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@ -2133,7 +2135,8 @@ void dpy_gl_scanout_texture(QemuConsole *con,
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dcl->ops->dpy_gl_scanout_texture(dcl, backing_id,
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backing_y_0_top,
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backing_width, backing_height,
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x, y, width, height);
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x, y, width, height,
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d3d_tex2d);
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}
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}
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}
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@ -98,7 +98,8 @@ dbus_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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DBusDisplayConsole *ddc = container_of(dcl, DBusDisplayConsole, dcl);
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@ -212,7 +212,8 @@ static void dbus_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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trace_dbus_scanout_texture(tex_id, backing_y_0_top,
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backing_width, backing_height, x, y, w, h);
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@ -434,7 +435,7 @@ static void dbus_gl_gfx_switch(DisplayChangeListener *dcl,
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/* TODO: lazy send dmabuf (there are unnecessary sent otherwise) */
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dbus_scanout_texture(&ddl->dcl, ddl->ds->texture, false,
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width, height, 0, 0, width, height);
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width, height, 0, 0, width, height, NULL);
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}
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}
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#endif
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@ -61,7 +61,8 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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@ -91,7 +92,7 @@ static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
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egl_scanout_texture(dcl, dmabuf->texture,
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false, dmabuf->width, dmabuf->height,
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0, 0, dmabuf->width, dmabuf->height);
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0, 0, dmabuf->width, dmabuf->height, NULL);
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}
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static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
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@ -224,7 +224,8 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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@ -259,7 +260,7 @@ void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
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gd_egl_scanout_texture(dcl, dmabuf->texture,
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dmabuf->y0_top, dmabuf->width, dmabuf->height,
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dmabuf->x, dmabuf->y, dmabuf->scanout_width,
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dmabuf->scanout_height);
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dmabuf->scanout_height, NULL);
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if (dmabuf->allow_fences) {
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vc->gfx.guest_fb.dmabuf = dmabuf;
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@ -244,7 +244,8 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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@ -300,7 +301,7 @@ void gd_gl_area_scanout_dmabuf(DisplayChangeListener *dcl,
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gd_gl_area_scanout_texture(dcl, dmabuf->texture,
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dmabuf->y0_top, dmabuf->width, dmabuf->height,
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dmabuf->x, dmabuf->y, dmabuf->scanout_width,
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dmabuf->scanout_height);
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dmabuf->scanout_height, NULL);
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if (dmabuf->allow_fences) {
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vc->gfx.guest_fb.dmabuf = dmabuf;
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@ -205,7 +205,8 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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@ -935,7 +935,8 @@ static void qemu_spice_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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uint32_t w, uint32_t h,
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void *d3d_tex2d)
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{
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SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
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EGLint stride = 0, fourcc = 0;
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